S-W-A-Y-T
How does S-W-A-Y-T play?
Compared with 2,028 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 19% of rounds and so well above the average (10%).
Clutch
Strength54% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.34 K/D and so well above the average (1.03).
Impact
StrengthExactly 2 kills in 17.0% of rounds and so well above the average (13.4%).
Utility and deaths
Average0.13 enemies flashed per round and so well below the average (0.28).
Patterns
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.46 · Dust 2
- Most kills in a match: 45 · Dust 2
Maps in detail
from the last 24 matchesCompared with players on the same level who have at least 15 matches on the map.
How S-W-A-Y-T plays
Across 24 matches S-W-A-Y-T averages K/R 0.92, ADR 101.0 and a rating of 1.25. Biggest strength: Damage per round (ADR) at 101.0, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 21.8 kills per match with 38% headshots. In 16 of 24 matches the rating was 1.10 or higher (67%), in 4 it was below 0.90. In 24 matches with detailed stats: 5 4Ks and 0 aces. Last 30 days: 24 matches, win rate 67%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.