S-4l

Iraq
On FACEIT since 2025 262 matches tracked 46 matches in 30 days
Last updated:

How does S-4l play?

Rating 0.96 K/R 0.72 ADR 85.2 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 262 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 34%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average.
Multi-killsEntry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 4

Compared with 634 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 46%−3 pp · Ø 49% better than 29%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 66%
Clutch 1v2 won 27%+7 pp · Ø 20% better than 84%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.96).

Headshot rate 44%+1 pp · Ø 43% better than 58%
AWP share of kills 6%−5 pp · Ø 11% better than 32%
K/D 0.91−0.05 · Ø 0.96 better than 37%
Pistol kills per match 2.0
Knife kills 10 in 262 matches

Impact

Strength
Damage and big rounds

2.3 MVPs per match and so clearly above the average (2.1).

2K rounds 12.6%0.0 pp · Ø 12.6% right on the average
3K rounds 4.2%+0.6 pp · Ø 3.6% better than 82%
MVPs per match 2.3+0.2 · Ø 2.1 better than 83%
4Ks and aces 36x 4K, 5 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 80% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0+0.3 · Ø 3.7 better than 61%
Enemies flashed per round 0.12−0.11 · Ø 0.23 better than 20%
Deaths per round 80%+7 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
ELO +344
= Stayed the same
K/R at 0.72, Rating at 0.94, ADR at 84.4
▼ Got worse
Headshots −6 pp, Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months: 0.72 (at the start 0.73). Just above the average (0.70).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day ±0 ELO
32 matches · 41% win rate
In match 2 of the day +3 ELO
43 matches · 44% win rate
Between 6:00 and 12:00 +34 ELO, win rate 42%
On Fridays +31 ELO, win rate 42%

S-4l loses the most ELO in match 4 of the day: ±0 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.45 · Dust 2

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 291
51% better than 59%
0.72 better than 65%
86.6 better than 91%
0.96 right on the average
50% of 555 duels better than 56%
45% of 31 situations better than 73%
Mirage80
53% better than 66%
0.73 better than 69%
86.2 better than 91%
0.97 better than 55%
44% of 478 duels better than 27%
27% of 33 situations better than 25%
Ancient30
53% better than 61%
0.80 better than 91%
91.5 better than 96%
1.06 better than 83%
44% of 189 duels better than 27%
50% of 10 situations better than 78%
Inferno19
58% better than 71%
0.67 better than 43%
77.2 better than 55%
0.88 better than 26%
41% of 111 duels better than 14%
75% of 4 situations better than 99%
Nuke19
58% better than 67%
0.65 better than 22%
77.2 better than 42%
0.85 better than 12%
48% of 113 duels better than 40%
44% of 9 situations better than 64%
Anubis14
36% -
0.76 -
87.9 -
1.04-
42% of 86 duels -
63% of 8 situations -
Cache8
13% -
0.58 -
69.6 -
0.68-
44% of 55 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S-4l plays

Across 262 matches S-4l averages K/R 0.72, ADR 85.2 and a rating of 0.96. Biggest strength: Damage per round (ADR) at 85.2, better than 94% of level 4 players. Most room to improve: Deaths per round at 80%, better than only 3% of level 4 players. Averages 16.0 kills per match with 44% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 82 of 262 matches the rating was 1.10 or higher (31%), in 121 it was below 0.90. In 164 matches with detailed stats: 36 4Ks and 5 aces. Best month by rating: August 2026 at 1.13. S-4l loses the most ELO in match 4 of the day (±0 ELO, win rate 41%). Things go best in match 1 of the day (+150 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +150 ELO. Improved over the last three months: ELO +344. Got weaker: Headshots −6 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.94, ADR at 84.4. Last 30 days: 46 matches, win rate 54%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.