RzR-94
Compared with 2,473 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average18% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average46% headshots and so clearly below the average (50%).
Impact
StrengthExactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).
Utility and deaths
Strength8.4 utility damage per round and so well above the average (4.3).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.13. Last 3 months: 1.09 (at the start 1.13). Clearly above the average (1.04).
Damage per round (ADR)
Best month: September 2026 with 90.8. Last 3 months: 89.1 (at the start 86.8). Clearly above the average (80.9).
Share of headshot kills
Best month: November 2026 with 48%. Last 3 months unchanged at 46%. Clearly below the average (50%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months unchanged at 50%. Just below the average (51%).
Best month: October 2026 with 2,392. Last 3 months: 2,353 (at the start 2,084).
Rounds with first kill
Best month: October 2026 with 10%. Last 3 months: 10% (at the start 8%). Slightly below the average (11%).
1v1 clutches won
Best month: November 2026 with 50%. Last 3 months: 38% (at the start 46%). Just below the average (39%).
Patterns
From the last 169 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
RzR-94 loses the most ELO on Inferno: −24 ELO, 58% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Dust 2
- Recorded match no. 100 · Inferno
- Most kills in a match: 38 · Dust 2
- Highest rating in a match: 2.34 · Ancient
Maps in detail
from the last 169 matchesCompared with players on the same level who have at least 15 matches on the map.
How RzR-94 plays
Across 169 matches RzR-94 averages K/R 0.79, ADR 88.4 and a rating of 1.10. Biggest strength: Utility damage per round at 8.4, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 46%, better than only 25% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Cache with a 87% win rate in 15 matches. In 87 of 169 matches the rating was 1.10 or higher (51%), in 54 it was below 0.90. In 169 matches with detailed stats: 25 4Ks and 7 aces. Best month by rating: August 2026 at 1.13. RzR-94 loses the most ELO on Inferno (−24 ELO, win rate 58%). Things go best on Ancient (+57 ELO, win rate 54%). From match no. 5 of the day on, things go best: 62% win rate, −5 ELO. Improved over the last three months: ELO +269, First kills +2 pp. Got weaker: Clutch 1v1 −8 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 89.1, Headshots at 46%, Win rate at 50%. Last 30 days: 47 matches, win rate 49%, net ELO +18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.