Ryzerra

Turkey
194 matches tracked
Last updated:

How does Ryzerra play?

Rating 0.96 K/R 0.72 ADR 80.5 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 194 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

Level 8

Compared with 1,238 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 48%−2 pp · Ø 50% better than 31%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (47%).

Headshot rate 55%+8 pp · Ø 47% better than 87%
AWP share of kills 12%+1 pp · Ø 11% better than 64%
K/D 0.93−0.06 · Ø 0.99 better than 22%
Pistol kills per match 2.7
Knife kills 1 in 194 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so just below the average (13.0%).

2K rounds 12.7%−0.3 pp · Ø 13.0% better than 37%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 30x 4K, 2 aces in 181 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 22%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 5%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 7%
Deaths per round 77%+4 pp · Ø 73% better than 6%

Progress

One value per month, dashed line is the level 8 average
Whether Ryzerra is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 174 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: August 2026 with 0.79.

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
63 matches · 57% win rate
On Mirage −12 ELO
48 matches · 44% win rate
Between 12:00 and 18:00 +61 ELO, win rate 42%
On Sundays −54 ELO, win rate 24%

Ryzerra loses the most ELO on Dust 2: −31 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Highest rating in a match: 2.18 · Dust 2
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
57% better than 72%
0.77 better than 72%
85.5 better than 77%
1.05 better than 64%
51% of 430 duels better than 54%
30% of 40 situations better than 29%
Mirage48
44% better than 28%
0.72 better than 47%
83.7 better than 69%
0.97 better than 36%
50% of 299 duels right on the average
50% of 16 situations better than 79%
Anubis35
46% better than 28%
0.69 better than 30%
76.6 better than 32%
0.93 better than 20%
45% of 187 duels better than 23%
33% of 15 situations better than 40%
Cache18
39% -
0.68 -
75.6 -
0.88-
52% of 96 duels -
20% of 10 situations -
Nuke13
38% -
0.64 -
73.1 -
0.80-
47% of 77 duels -
0% of 5 situations -
Ancient11
27% -
0.66 -
72.6 -
0.85-
38% of 65 duels -
14% of 7 situations -
Inferno6
67% -
0.63 -
66.3 -
0.89-
31% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryzerra plays

Across 194 matches Ryzerra averages K/R 0.72, ADR 80.5 and a rating of 0.96. Biggest strength: Headshot rate at 55%, better than 87% of level 8 players. Most room to improve: Utility damage per round at 2.0, better than only 5% of level 8 players. Averages 15.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 57% win rate in 63 matches. In 57 of 194 matches the rating was 1.10 or higher (29%), in 84 it was below 0.90. In 181 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: June 2026 at 1.04. Ryzerra loses the most ELO on Dust 2 (−31 ELO, win rate 57%). Things go best on Anubis (+61 ELO, win rate 46%). Match no. 2 of the day goes best: 60% win rate, −15 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.