Ryypher

Brazil
On FACEIT since 2020 316 matches tracked 40 matches in 30 days
ELO ▲ 221
2,747
30-day peak: 2,782
Rank SA ▲ 443 places
#478
Brazil #331 in Brazil
30 days · prev. #921 · best #390
Last updated:

How does Ryypher play?

Rating 1.01 (from 177 matches) K/R 0.71 ADR 77.4 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 268 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (234 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 30%−10 pp · Ø 40% better than 10%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.98−0.07 · Ø 1.05 better than 22%
Pistol kills per match 2.7 from the last 293
Knife kills 1 in 293 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 50%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 36%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 45x 4K, 6 aces in 234 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 66%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08, Headshots +4 pp, ELO +75
= Stayed the same
K/R at 0.71, ADR at 77.2, Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOctNov

Best month: October 2026 with 0.77. Last 3 months unchanged at 0.71. Slightly below the average (0.75).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −221 ELO
79 matches · 52% win rate
From match 5 of the day −82 ELO
40 matches · 48% win rate
On Thursdays −42 ELO, win rate 46%

Ryypher loses the most ELO on Dust 2: −221 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.20 · Mirage
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage132
55% better than 59%
0.69 better than 22%
75.1 better than 18%
0.97 better than 25%
46% of 551 duels better than 19%
32% of 50 situations better than 30%
Dust 279
52% better than 47%
0.71 better than 31%
78.3 better than 34%
0.99 better than 29%
46% of 343 duels better than 19%
23% of 26 situations better than 12%
Ancient34
53% right on the average
0.74 better than 43%
78.6 better than 31%
1.02 better than 42%
48% of 153 duels better than 28%
27% of 15 situations better than 23%
Anubis24
54% better than 55%
0.77 better than 60%
82.8 better than 56%
1.13 better than 74%
48% of 122 duels better than 28%
36% of 11 situations better than 44%
Nuke19
47% better than 25%
0.74 better than 43%
80.1 better than 43%
1.04 right on the average
49% of 81 duels better than 32%
33% of 12 situations better than 37%
Inferno5
60% -
0.61 -
69.9 -
0.93-
67% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryypher plays

Across 316 matches Ryypher averages K/R 0.71 and ADR 77.4; the rating across the 177 rated matches is 1.01. Biggest strength: Headshot rate at 61%, better than 95% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 61% headshots. The strongest map is Mirage with a 55% win rate in 132 matches. In 100 of 268 matches the rating was 1.10 or higher (37%), in 105 it was below 0.90. In 234 matches with detailed stats: 45 4Ks and 6 aces. Best month by rating: October 2026 at 1.17. Ryypher loses the most ELO on Dust 2 (−221 ELO, win rate 52%). Things go best on Anubis (+103 ELO, win rate 54%). Improved over the last three months: Rating +0.08, Headshots +4 pp, ELO +75. Unchanged in recent months: K/R at 0.71, ADR at 77.2, Win rate at 52%. Last 30 days: 40 matches, win rate 60%, net ELO +203.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.