Ryuzim

Brazil
On FACEIT since 2021 20 matches tracked 20 matches in 30 days
ELO
2,167
Rank SA
#3,655
BR #2,270 in BR
Last updated:

How does Ryuzim play?

Rating 1.58 K/R 1.10 ADR 115.0 from 20 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.58
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 95%
Rating distribution from 20 matches
outstanding 1.80 and up 25% strong 1.30 to 1.79 55% good 1.10 to 1.29 10% normal 0.90 to 1.09 5% weak 0.75 to 0.89 5% very weak below 0.75 0%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 67%+17 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

57% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

1.68 K/D and so well above the average (1.00).

Headshot rate 50%+1 pp · Ø 49% better than 53%
AWP share of kills 19%+9 pp · Ø 10% better than 85%
K/D 1.68+0.68 · Ø 1.00 better than 99%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

4.4 MVPs per match and so well above the average (2.3).

2K rounds 22.1%+9.0 pp · Ø 13.1% better than 99%
3K rounds 6.5%+2.6 pp · Ø 3.9% better than 99%
MVPs per match 4.4+2.1 · Ø 2.3 better than 99%
4Ks and aces 15x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 48%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 58%
Deaths per round 65%−7 pp · Ø 72% better than 98%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Ryuzim is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 20 matches, all from the last 3 months.

Kills per round (K/R)

1.00
SepOct

Patterns

Soon this shows where Ryuzim loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 6 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.55 · Nuke
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 20 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 26
67% -
1.19 -
120.8 -
1.62-
75% of 32 duels -
50% of 8 situations -
Cache4
75% -
0.97 -
97.9 -
1.49-
63% of 24 duels -
100% of 1 situations -
Anubis3
67% -
0.98 -
113.1 -
1.40-
59% of 17 duels -
-
Mirage3
67% -
1.01 -
112.2 -
1.43-
62% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryuzim plays

Across 20 matches Ryuzim averages K/R 1.10, ADR 115.0 and a rating of 1.58. Biggest strength: Rating at 1.58, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 23.9 kills per match with 50% headshots. In 18 of 20 matches the rating was 1.10 or higher (90%), in 1 it was below 0.90. In 20 matches with detailed stats: 15 4Ks and 1 ace. Last 30 days: 20 matches, win rate 60%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.