Ryukaii

South Korea
On FACEIT since 2020 334 matches tracked 52 matches in 30 days
ELO ▲ 197
3,376
30-day peak: 3,464
Rank EU ▲ 1,679 places
#2,171
South Korea #44 in South Korea
30 days · prev. #3,850 · best #1,890
Last updated:

How does Ryukaii play?

Rating 1.06 (from 332 matches) K/R 0.77 ADR 83.3 from 334 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 334 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).

3,000-3,499 ELO

Compared with 7,646 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 58%+6 pp · Ø 52% better than 87%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just below the average (1.06).

Headshot rate 53%+1 pp · Ø 52% better than 51%
AWP share of kills 23%+11 pp · Ø 12% better than 85%
K/D 1.05−0.01 · Ø 1.06 better than 40%
Pistol kills per match 3.1
Knife kills 1 in 334 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 55%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 59%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 62x 4K, 4 aces in 236 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 3.7−0.2 · Ø 3.9 better than 46%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 73%+2 pp · Ø 71% better than 18%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Win rate +5 pp, ELO +492
= Stayed the same
K/R at 0.78, ADR at 84.6, Headshots at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.84. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.75).

Patterns

From the last 334 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −247 ELO
56 matches · 45% win rate
On Nuke −168 ELO
25 matches · 40% win rate
On Thursdays −215 ELO, win rate 45%

Ryukaii loses the most ELO in match 2 of the day: −247 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Ancient
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 39 · Ancient
  4. Highest rating in a match: 2.65 · Mirage

Maps in detail

from the last 334 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
56% better than 56%
0.77 better than 55%
83.3 better than 57%
1.08 better than 56%
57% of 512 duels better than 76%
36% of 44 situations better than 42%
Ancient86
59% better than 63%
0.76 right on the average
83.1 better than 55%
1.05 better than 48%
52% of 404 duels right on the average
41% of 44 situations better than 57%
Dust 282
50% better than 32%
0.79 better than 65%
85.1 better than 65%
1.10 better than 58%
59% of 410 duels better than 81%
37% of 52 situations better than 43%
Nuke25
40% better than 8%
0.71 better than 25%
81.2 better than 43%
0.95 better than 15%
52% of 144 duels better than 42%
38% of 8 situations right on the average
Anubis19
58% better than 58%
0.75 right on the average
81.5 better than 50%
1.01 better than 33%
54% of 113 duels better than 59%
27% of 11 situations better than 23%
Inferno18
39% better than 3%
0.79 better than 47%
84.4 better than 48%
1.10 better than 40%
56% of 97 duels better than 47%
57% of 7 situations better than 83%
Cache6
17% -
0.72 -
72.1 -
0.92-
55% of 29 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryukaii plays

Across 334 matches Ryukaii averages K/R 0.77 and ADR 83.3; the rating across the 332 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 18% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Ancient with a 59% win rate in 86 matches. In 147 of 334 matches the rating was 1.10 or higher (44%), in 121 it was below 0.90. In 236 matches with detailed stats: 62 4Ks and 4 aces. Best month by rating: September 2026 at 1.20. Ryukaii loses the most ELO in match 2 of the day (−247 ELO, win rate 45%). Things go best in match 1 of the day (+183 ELO, win rate 60%). Match no. 3 of the day goes best: 62% win rate, +118 ELO. Improved over the last three months: Rating +0.06, Win rate +5 pp, ELO +492. Unchanged in recent months: K/R at 0.78, ADR at 84.6, Headshots at 52%. Last 30 days: 52 matches, win rate 58%, net ELO +148.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.