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Ryujin

Uzbekistan
On FACEIT since 2016 552 matches tracked 160 matches in 30 days
ELO ▲ 203
4,642
30-day peak: 4,643
Rank EU ▲ 4 places
#23
Uzbekistan #1 in Uzbekistan
30 days · prev. #27 · best #23
Last updated:

How does Ryujin play?

Rating 1.20 K/R 0.87 ADR 92.1 from 552 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 552 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (518 matches).

3,500+ ELO

Compared with 1,592 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (53%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 57%+4 pp · Ø 53% better than 71%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 47%+6 pp · Ø 41% better than 83%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (54%).

Headshot rate 62%+8 pp · Ø 54% better than 89%
AWP share of kills 2%−11 pp · Ø 13% better than 14%
K/D 1.21+0.12 · Ø 1.09 better than 69%
Pistol kills per match 3.2
Knife kills 8 in 552 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.5).

2K rounds 16.5%+2.5 pp · Ø 14.0% better than 89%
3K rounds 5.8%+1.3 pp · Ø 4.5% better than 85%
MVPs per match 3.1+0.6 · Ø 2.5 better than 89%
4Ks and aces 133x 4K, 20 aces in 518 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 56%
Enemies flashed per round 0.28−0.05 · Ø 0.33 better than 29%
Deaths per round 72%+2 pp · Ø 70% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +717
= Stayed the same
K/R at 0.88, Rating at 1.21, ADR at 92.6, Headshots at 62%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.88 (at the start 0.86). Well above the average (0.77).

Patterns

From the last 552 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −186 ELO
112 matches · 48% win rate
On Saturdays −105 ELO, win rate 46%

Ryujin loses the most ELO on Dust 2: −186 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Highest rating in a match: 2.58 · Anubis
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 552 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage226
54% better than 37%
0.87 better than 80%
92.9 better than 82%
1.18 better than 68%
57% of 1,020 duels better than 65%
37% of 107 situations better than 43%
Dust 2112
48% better than 20%
0.85 better than 75%
88.9 better than 67%
1.18 better than 65%
55% of 408 duels right on the average
37% of 57 situations better than 40%
Anubis86
55% better than 44%
0.86 better than 80%
89.8 better than 76%
1.19 better than 73%
53% of 345 duels better than 45%
60% of 35 situations better than 91%
Ancient59
61% better than 63%
0.89 better than 87%
91.9 better than 80%
1.25 better than 87%
53% of 265 duels better than 43%
65% of 26 situations better than 94%
Nuke47
72% better than 86%
0.89 better than 87%
95.5 better than 89%
1.24 better than 81%
59% of 206 duels better than 77%
57% of 23 situations better than 86%
Cache16
75% better than 96%
0.94 better than 95%
100.6 better than 96%
1.36 better than 96%
62% of 78 duels better than 92%
62% of 13 situations better than 90%
Inferno6
67% -
1.02 -
104.7 -
1.52-
76% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryujin plays

Across 552 matches Ryujin averages K/R 0.87, ADR 92.1 and a rating of 1.20. Biggest strength: Headshot rate at 62%, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 72%, better than only 20% of level 10 · 3,500+ ELO players. Averages 18.9 kills per match with 62% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 326 of 552 matches the rating was 1.10 or higher (59%), in 114 it was below 0.90. In 518 matches with detailed stats: 133 4Ks and 20 aces. Best month by rating: August 2026 at 1.22. Ryujin loses the most ELO on Dust 2 (−186 ELO, win rate 48%). Things go best on Nuke (+264 ELO, win rate 72%). Improved over the last three months: ELO +717. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.88, Rating at 1.21, ADR at 92.6, Headshots at 62%. Last 30 days: 160 matches, win rate 52%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.