Ryoiky

Romania
On FACEIT since 2015 89 matches tracked 55 matches in 30 days
ELO ▲ 60
2,286
30-day peak: 2,311
Rank EU
#109,490
Romania #1,308 in Romania
Last updated:

How does Ryoiky play?

Rating 1.13 K/R 0.81 ADR 87.3 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 89 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,250-2,499 ELO

Compared with 2,420 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

65% headshots and so well above the average (50%).

Headshot rate 65%+15 pp · Ø 50% better than 99%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.11+0.07 · Ø 1.04 better than 71%
Pistol kills per match 4.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 77%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 76%
4Ks and aces 27x 4K, 1 ace in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.43+0.13 · Ø 0.30 better than 84%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Ryoiky is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 77 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: October 2026 with 0.84.

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −29 ELO
21 matches · 29% win rate
In match 2 of the day ±0 ELO
24 matches · 38% win rate
Between 0:00 and 6:00 −55 ELO, win rate 40%
On Tuesdays −59 ELO, win rate 43%

Ryoiky loses the most ELO on Mirage: −29 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.20 · Dust 2
  2. Most kills in a match: 38 · Anubis
  3. Longest win streak: 5 wins in a row · Overpass

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
67% better than 93%
0.90 better than 95%
93.1 better than 92%
1.26 better than 94%
60% of 90 duels better than 90%
60% of 10 situations better than 94%
Mirage21
29% better than 1%
0.71 better than 31%
78.7 better than 35%
1.00 better than 36%
47% of 92 duels better than 24%
30% of 10 situations better than 25%
Anubis14
64% -
0.85 -
93.6 -
1.16-
60% of 77 duels -
50% of 8 situations -
Ancient10
80% -
0.79 -
79.5 -
1.08-
54% of 28 duels -
33% of 3 situations -
Cache10
40% -
0.83 -
86.2 -
1.14-
61% of 33 duels -
40% of 5 situations -
Inferno8
50% -
0.83 -
96.6 -
1.14-
59% of 46 duels -
33% of 3 situations -
Nuke4
50% -
0.71 -
79.8 -
0.96-
41% of 22 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryoiky plays

Across 89 matches Ryoiky averages K/R 0.81, ADR 87.3 and a rating of 1.13. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 18.1 kills per match with 65% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 47 of 89 matches the rating was 1.10 or higher (53%), in 27 it was below 0.90. In 77 matches with detailed stats: 27 4Ks and 1 ace. Best month by rating: October 2026 at 1.17. Ryoiky loses the most ELO on Mirage (−29 ELO, win rate 29%). Things go best on Dust 2 (+25 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, −34 ELO. Last 30 days: 55 matches, win rate 51%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.