Ryfiiik

Japan
On FACEIT since 2022 111 matches tracked 56 matches in 30 days
ELO ▲ 23
2,166
30-day peak: 2,264
Rank EU
#159,772
Japan #4,521 in Japan
Last updated:

How does Ryfiiik play?

Rating 0.86 K/R 0.61 ADR 69.8 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 111 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 24% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 39%−12 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 13%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Weakness
Where do the kills come from?

0.84 K/D and so clearly below the average (1.03).

Headshot rate 44%−5 pp · Ø 49% better than 21%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.84−0.19 · Ø 1.03 better than 3%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.6% of rounds and so well below the average (13.4%).

2K rounds 9.6%−3.8 pp · Ø 13.4% better than 1%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 29%
MVPs per match 1.9−0.4 · Ø 2.3 better than 9%
4Ks and aces 7x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Ryfiiik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 111 matches, all from the last 3 months.

Kills per round (K/R)

0.57
SepOctNov

Best month: September 2026 with 0.64.

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
25 matches · 40% win rate
On Ancient −11 ELO
22 matches · 55% win rate

Ryfiiik loses the most ELO on Dust 2: −73 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Highest rating in a match: 1.61 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage
  4. Most kills in a match: 32 · Ancient

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
52% right on the average
0.61 better than 5%
69.3 better than 6%
0.88 better than 8%
39% of 110 duels better than 3%
24% of 25 situations better than 13%
Dust 225
40% better than 12%
0.55 better than 1%
64.2 better than 1%
0.74 better than 1%
26% of 61 duels better than 1%
25% of 20 situations better than 17%
Ancient22
55% better than 62%
0.71 better than 34%
79.1 better than 40%
1.00 better than 39%
50% of 56 duels better than 39%
42% of 24 situations better than 62%
Anubis8
38% -
0.55 -
68.0 -
0.73-
28% of 25 duels -
0% of 2 situations -
Cache5
40% -
0.49 -
59.9 -
0.73-
50% of 10 duels -
0% of 1 situations -
Nuke3
67% -
0.57 -
58.2 -
0.80-
57% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryfiiik plays

Across 111 matches Ryfiiik averages K/R 0.61, ADR 69.8 and a rating of 0.86. Most room to improve: Opening duels won at 39%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.6 kills per match with 44% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 30 of 111 matches the rating was 1.10 or higher (27%), in 65 it was below 0.90. In 111 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 0.89. Ryfiiik loses the most ELO on Dust 2 (−73 ELO, win rate 40%). Things go best in match 1 of the day (+40 ELO, win rate 68%). Match no. 1 of the day goes best: 68% win rate, +40 ELO. Last 30 days: 56 matches, win rate 46%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.