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RwPoN

Argentina
On FACEIT since 2017 368 matches tracked 110 matches in 30 days
ELO ▲ 287
2,897
30-day peak: 2,946
Rank SA ▲ 348 places
#268
Argentina #93 in Argentina
30 days · prev. #616 · best #258
Last updated:

How does RwPoN play?

Rating 1.06 K/R 0.75 ADR 86.6 from 368 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 368 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 40%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 3.0
Knife kills 7 in 368 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 48%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 60x 4K, 3 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 91%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 65%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +167
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 87.6, Headshots at 50%, Win rate at 57%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.79. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.75).

Patterns

From the last 368 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −228 ELO
116 matches · 56% win rate
In match 2 of the day −213 ELO
78 matches · 50% win rate
On Thursdays −168 ELO, win rate 52%

RwPoN loses the most ELO on Dust 2: −228 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.37 · Dust 2
  3. Recorded match no. 250 · Cache
  4. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 368 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2116
56% better than 59%
0.77 better than 58%
88.8 better than 80%
1.09 better than 59%
56% of 497 duels better than 71%
30% of 50 situations better than 26%
Cache61
48% better than 25%
0.76 better than 40%
87.8 better than 63%
1.05 better than 31%
51% of 272 duels better than 34%
46% of 35 situations better than 65%
Nuke54
50% better than 29%
0.75 better than 39%
85.5 better than 62%
1.04 better than 35%
53% of 162 duels better than 48%
47% of 32 situations better than 70%
Ancient48
56% better than 58%
0.70 better than 23%
80.9 better than 42%
0.97 better than 22%
50% of 171 duels better than 37%
28% of 25 situations better than 24%
Inferno44
61% better than 59%
0.76 better than 38%
87.8 better than 63%
1.09 better than 41%
54% of 157 duels better than 44%
40% of 25 situations right on the average
Anubis25
80% better than 99%
0.82 better than 79%
89.6 better than 85%
1.21 better than 88%
53% of 92 duels better than 55%
47% of 15 situations better than 71%
Mirage13
69% -
0.68 -
82.7 -
1.00-
47% of 49 duels -
33% of 12 situations -
Aim_redline_faceit5
80% -
0.54 -
63.5 -
0.90-
54% of 83 duels -
54% of 83 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RwPoN plays

Across 368 matches RwPoN averages K/R 0.75, ADR 86.6 and a rating of 1.06. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 50% headshots. The strongest map is Anubis with a 80% win rate in 25 matches. In 163 of 368 matches the rating was 1.10 or higher (44%), in 119 it was below 0.90. In 297 matches with detailed stats: 60 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. RwPoN loses the most ELO on Dust 2 (−228 ELO, win rate 56%). Things go best on Anubis (+113 ELO, win rate 80%). Match no. 1 of the day goes best: 63% win rate, +62 ELO. Improved over the last three months: ELO +167. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 87.6, Headshots at 50%, Win rate at 57%. Last 30 days: 110 matches, win rate 63%, net ELO +175.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.