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Rvlek

Poland
On FACEIT since 2016 242 matches tracked 64 matches in 30 days
ELO ▲ 80
2,069
30-day peak: 2,145
Rank EU
#212,953
Poland #12,115 in Poland
Last updated:

How does Rvlek play?

Rating 0.91 K/R 0.66 ADR 76.6 from 242 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 242 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 27% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.89−0.14 · Ø 1.03 better than 8%
Pistol kills per match 2.3
Knife kills 2 in 242 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 23%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 18%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 20x 4K, 1 ace in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.9+0.6 · Ø 4.3 better than 72%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 49%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +128
= Stayed the same
K/R at 0.67, Rating at 0.92, ADR at 76.9, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Best month: August 2026 with 0.71. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 242 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −57 ELO
58 matches · 43% win rate
On Cache −39 ELO
24 matches · 63% win rate
Between 18:00 and 24:00 −38 ELO, win rate 41%
On Sundays ±0 ELO, win rate 27%

Rvlek loses the most ELO on Anubis: −57 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Mirage
  4. Longest win streak: 5 wins in a row · Anubis
  5. Highest rating in a match: 1.91 · Ancient

Maps in detail

from the last 242 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
46% better than 30%
0.64 better than 10%
72.8 better than 15%
0.89 better than 8%
46% of 209 duels better than 22%
34% of 50 situations better than 40%
Anubis58
43% better than 25%
0.67 better than 18%
77.6 better than 33%
0.91 better than 13%
44% of 198 duels better than 14%
31% of 26 situations better than 31%
Ancient46
50% better than 43%
0.70 better than 29%
80.4 better than 45%
0.96 better than 27%
49% of 272 duels better than 34%
47% of 17 situations better than 75%
Inferno32
50% better than 41%
0.70 better than 33%
80.6 better than 46%
0.95 better than 23%
53% of 171 duels better than 52%
32% of 25 situations better than 31%
Cache24
63% better than 76%
0.65 better than 15%
78.2 better than 39%
0.90 better than 14%
43% of 95 duels better than 10%
57% of 7 situations better than 84%
Dust 216
38% better than 10%
0.56 better than 1%
67.7 better than 3%
0.78 better than 1%
44% of 62 duels better than 16%
55% of 11 situations better than 88%
Nuke3
67% -
0.71 -
76.7 -
0.97-
20% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Rvlek plays

Across 242 matches Rvlek averages K/R 0.66, ADR 76.6 and a rating of 0.91. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.91, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Cache with a 63% win rate in 24 matches. In 58 of 242 matches the rating was 1.10 or higher (24%), in 130 it was below 0.90. In 191 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. Rvlek loses the most ELO on Anubis (−57 ELO, win rate 43%). Things go best on Inferno (+85 ELO, win rate 50%). Match no. 4 of the day goes best: 60% win rate, +30 ELO. Improved over the last three months: Headshots +4 pp, ELO +128. Unchanged in recent months: K/R at 0.67, Rating at 0.92, ADR at 76.9, Win rate at 48%. Last 30 days: 64 matches, win rate 50%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.