RuzzBall

Turkey
105 matches tracked
Last updated:

How does RuzzBall play?

Rating 1.13 K/R 0.81 ADR 85.3 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 34% good 1.10 to 1.29 22% normal 0.90 to 1.09 11% weak 0.75 to 0.89 10% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (50%).

Headshot rate 61%+11 pp · Ø 50% better than 96%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.14+0.12 · Ø 1.02 better than 85%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 67%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 3x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 41%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 34%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +12 pp, ELO +196
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.14, ADR −12.4

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: May 2026 with 0.88. Last 3 months: 0.71 (at the start 0.84). Just below the average (0.73).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +80 ELO, win rate 51%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.03 · Inferno
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
60% better than 79%
0.85 better than 91%
87.6 better than 82%
1.18 better than 89%
61% of 173 duels better than 94%
52% of 29 situations better than 84%
Mirage28
57% better than 72%
0.75 better than 58%
83.1 better than 65%
1.02 right on the average
51% of 97 duels right on the average
31% of 13 situations better than 30%
Anubis15
67% better than 89%
0.86 better than 95%
88.6 better than 84%
1.26 better than 97%
66% of 47 duels better than 99%
36% of 11 situations better than 46%
Inferno10
60% -
0.88 -
92.9 -
1.23-
57% of 42 duels -
71% of 7 situations -
Ancient5
40% -
0.54 -
58.2 -
0.80-
42% of 12 duels -
33% of 3 situations -
Nuke5
60% -
0.79 -
84.9 -
1.15-
33% of 24 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RuzzBall plays

Across 104 matches RuzzBall averages K/R 0.81, ADR 85.3 and a rating of 1.13. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 61% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 61 of 104 matches the rating was 1.10 or higher (59%), in 32 it was below 0.90. In 25 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: May 2026 at 1.25. Things go best on Dust 2 (+56 ELO, win rate 60%). Improved over the last three months: Headshots +2 pp, Win rate +12 pp, ELO +196. Got weaker: K/R −0.13, Rating −0.14, ADR −12.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.