Ruz-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).
Compared with 1,671 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average41% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.01).
Impact
AverageExactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.66 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Last 3 months: 0.71 (at the start 0.67). Just below the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 0.99 (at the start 0.92). Just below the average (1.01).
Damage per round (ADR)
Last 3 months: 79.2 (at the start 72.9). Just below the average (80.0).
Share of headshot kills
Last 3 months: 47% (at the start 45%). Just below the average (48%).
Matches won (win rate)
Last 3 months: 45% (at the start 60%). Clearly below the average (50%).
Last 3 months: 1,623 (at the start 1,860).
Rounds with first kill
Last 3 months unchanged at 7%. Well below the average (10%).
1v1 clutches won
Last 3 months: 38% (at the start 44%). Right on the average (38%).
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ruz- loses the most ELO on Dust 2: −20 ELO, 42% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Inferno
- Highest rating in a match: 2.38 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ruz- plays
Across 151 matches Ruz- averages K/R 0.69, ADR 76.5 and a rating of 0.96. Biggest strength: Utility hit rate at 49%, better than 99% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 10% of level 8 players. Averages 15.3 kills per match with 46% headshots. The strongest map is Mirage with a 60% win rate in 60 matches. In 51 of 151 matches the rating was 1.10 or higher (34%), in 72 it was below 0.90. In 150 matches with detailed stats: 21 4Ks and 2 aces. Ruz- loses the most ELO on Dust 2 (−20 ELO, win rate 42%). Things go best on Ancient (+56 ELO, win rate 35%). Match no. 3 of the day goes best: 63% win rate, −25 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, ADR +6.3, Headshots +2 pp. Got weaker: Win rate −15 pp, ELO −237, Clutch 1v1 −6 pp. Unchanged in recent months: First kills at 7%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.