RuxyPlay

Romania
On FACEIT since 2020 174 matches tracked 29 matches in 30 days
Last updated:

How does RuxyPlay play?

Rating 0.93 (from 158 matches) K/R 0.66 ADR 72.8 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 10% normal 0.90 to 1.09 33% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 5

Compared with 831 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 44%
Opening duels won 51%+2 pp · Ø 49% better than 70%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 72%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 70%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.97).

Headshot rate 40%−4 pp · Ø 44% better than 29%
AWP share of kills 23%+12 pp · Ø 11% better than 91%
K/D 0.90−0.07 · Ø 0.97 better than 28%
Pistol kills per match 1.8
Knife kills 11 in 174 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so clearly below the average (2.1).

2K rounds 13.0%+0.3 pp · Ø 12.7% better than 58%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 46%
MVPs per match 1.9−0.2 · Ø 2.1 better than 30%
4Ks and aces 14x 4K, 0 aces in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.24).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+1.0 · Ø 3.8 better than 73%
Enemies flashed per round 0.38+0.14 · Ø 0.24 better than 82%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.09, Rating +0.10, ADR +8.5, ELO +131
= Stayed the same
Headshots at 40%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.63). Just above the average (0.71).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −59 ELO
28 matches · 39% win rate
On Anubis −25 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 −70 ELO, win rate 37%
On Wednesdays −21 ELO, win rate 27%

RuxyPlay loses the most ELO from match 5 of the day: −59 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Vertigo
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
46% better than 38%
0.66 better than 29%
71.7 better than 18%
0.93 better than 35%
40% of 118 duels better than 11%
26% of 19 situations better than 25%
Ancient34
41% better than 27%
0.64 better than 19%
71.9 better than 18%
0.93 better than 36%
50% of 111 duels better than 56%
36% of 11 situations better than 45%
Mirage28
46% better than 35%
0.67 better than 33%
75.5 better than 38%
0.91 better than 28%
49% of 103 duels right on the average
56% of 9 situations better than 89%
Inferno27
52% right on the average
0.65 better than 32%
69.0 better than 14%
0.91 better than 33%
49% of 115 duels right on the average
33% of 18 situations better than 44%
Anubis23
35% better than 12%
0.71 right on the average
76.8 better than 38%
0.99 better than 54%
52% of 81 duels better than 62%
47% of 15 situations better than 75%
Cache10
50% -
0.64 -
73.0 -
0.87-
51% of 35 duels -
50% of 4 situations -
Nuke8
63% -
0.62 -
70.5 -
0.96-
42% of 26 duels -
-
Overpass3
33% -
0.55 -
58.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How RuxyPlay plays

Across 174 matches RuxyPlay averages K/R 0.66 and ADR 72.8; the rating across the 158 rated matches is 0.93. Most room to improve: Damage per round (ADR) at 72.8, better than only 21% of level 5 players. Averages 14.6 kills per match with 40% headshots. The strongest map is Inferno with a 52% win rate in 27 matches. In 32 of 158 matches the rating was 1.10 or higher (20%), in 74 it was below 0.90. In 86 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. RuxyPlay loses the most ELO from match 5 of the day (−59 ELO, win rate 39%). Things go best on Ancient (+30 ELO, win rate 41%). Match no. 1 of the day goes best: 56% win rate, +26 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +8.5, ELO +131. Got weaker: Win rate −5 pp. Unchanged in recent months: Headshots at 40%. Last 30 days: 29 matches, win rate 34%, net ELO −18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.