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Rusuin_fox

South Korea
On FACEIT since 2024 123 matches tracked
ELO
2,282
Peak across recorded matches: 2,358
Rank SEA ▼ 396 places
#2,532
South Korea #1,799 in South Korea
30 days · prev. #2,136 · best #2,136
Last updated:

How does Rusuin_fox play?

Rating 0.98 K/R 0.70 ADR 79.0 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 123 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 36% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,541 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.00−0.04 · Ø 1.04 better than 34%
Pistol kills per match 2.3
Knife kills 2 in 123 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 12.8%−0.7 pp · Ø 13.5% better than 30%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 6%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 14x 4K, 0 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 29%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp
= Stayed the same
K/R at 0.70, Rating at 0.96, ADR at 79.1, ELO at 2,282
▼ Got worse
Win rate −14 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +22 ELO
30 matches · 40% win rate

Rusuin_fox loses the most ELO in match 1 of the day: +22 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.32 · Anubis
  3. Most kills in a match: 32 · Dust 2
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
58% better than 72%
0.71 better than 33%
80.0 better than 42%
1.00 better than 34%
50% of 162 duels better than 41%
30% of 30 situations better than 28%
Cache18
67% better than 84%
0.67 better than 22%
78.3 better than 37%
0.93 better than 20%
58% of 77 duels better than 82%
33% of 9 situations better than 38%
Ancient17
53% right on the average
0.68 better than 18%
73.7 better than 14%
0.91 better than 12%
57% of 77 duels better than 77%
25% of 8 situations better than 19%
Anubis15
73% better than 97%
0.72 better than 37%
82.1 better than 52%
1.04 right on the average
48% of 83 duels better than 29%
54% of 13 situations better than 86%
Mirage12
42% -
0.77 -
80.4 -
1.04-
53% of 55 duels -
57% of 7 situations -
Inferno8
75% -
0.66 -
75.8 -
0.91-
58% of 31 duels -
50% of 2 situations -
Nuke5
80% -
0.65 -
75.5 -
0.95-
53% of 19 duels -
67% of 3 situations -
Vertigo5
40% -
0.81 -
86.7 -
1.12-
59% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rusuin_fox plays

Across 123 matches Rusuin_fox averages K/R 0.70, ADR 79.0 and a rating of 0.98. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 51% headshots. The strongest map is Anubis with a 73% win rate in 15 matches. In 32 of 123 matches the rating was 1.10 or higher (26%), in 47 it was below 0.90. In 101 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.17. Rusuin_fox loses the most ELO in match 1 of the day (+22 ELO, win rate 40%). Things go best in match 3 of the day (+62 ELO, win rate 67%). Match no. 2 of the day goes best: 68% win rate, +19 ELO. Improved over the last three months: Headshots +6 pp. Got weaker: Win rate −14 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, ADR at 79.1, ELO at 2,282.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.