Rustet01

Ukraine
On FACEIT since 2022 57 matches tracked 20 matches in 30 days
ELO ▼ 76
2,015
30-day peak: 2,091
Rank EU
#245,180
Ukraine #9,802 in Ukraine
Last updated:

How does Rustet01 play?

Rating 1.14 K/R 0.80 ADR 87.3 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 57 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,127 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 60%+9 pp · Ø 51% better than 96%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 33%
AWP share of kills 19%+8 pp · Ø 11% better than 83%
K/D 1.15+0.12 · Ø 1.03 better than 83%
Pistol kills per match 3.2
Knife kills 1 in 57 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.4%+1.0 pp · Ø 13.4% better than 72%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 20x 4K, 1 ace in 57 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 18%
Deaths per round 69%−3 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.14, Rating +0.20, ADR +11.9, Headshots +6 pp, First kills +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −10 pp, ELO −115, Clutch 1v1 −22 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.88
JunJulAugSepOctNov

Best month: October 2026 with 0.88. Last 3 months: 0.85 (at the start 0.71). Well above the average (0.74).

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Anubis
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 2.34 · Mirage

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
48% better than 37%
0.82 better than 81%
91.3 better than 89%
1.20 better than 90%
58% of 109 duels better than 86%
40% of 20 situations better than 57%
Dust 213
46% -
0.82 -
87.5 -
1.15-
60% of 60 duels -
27% of 15 situations -
Anubis7
57% -
0.81 -
90.7 -
1.17-
63% of 57 duels -
50% of 6 situations -
Ancient5
40% -
0.88 -
93.9 -
1.27-
69% of 35 duels -
33% of 3 situations -
Cache4
0% -
0.54 -
62.4 -
0.73-
52% of 21 duels -
0% of 2 situations -
Nuke4
50% -
0.70 -
79.8 -
0.95-
59% of 32 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rustet01 plays

Across 57 matches Rustet01 averages K/R 0.80, ADR 87.3 and a rating of 1.14. Biggest strength: Opening duels won at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 46% headshots. The strongest map is Mirage with a 48% win rate in 23 matches. In 25 of 57 matches the rating was 1.10 or higher (44%), in 16 it was below 0.90. In 57 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: October 2026 at 1.28. Things go best on Mirage (+4 ELO, win rate 48%). Improved over the last three months: K/R +0.14, Rating +0.20, ADR +11.9, Headshots +6 pp, First kills +3 pp. Got weaker: Win rate −10 pp, ELO −115, Clutch 1v1 −22 pp. Last 30 days: 20 matches, win rate 40%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.