Rust1k777

Russia
55 matches tracked 20 matches in 30 days
Last updated:

How does Rust1k777 play?

Rating 1.02 K/R 0.74 ADR 80.4 from 55 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 55 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 27% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 84%
AWP share of kills 7%−4 pp · Ø 11% better than 43%
K/D 0.99−0.03 · Ø 1.02 better than 38%
Pistol kills per match 2.3
Knife kills 2 in 55 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 77%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.9+0.6 · Ø 2.3 better than 94%
4Ks and aces 3x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 47%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 74%+2 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +11 pp
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 82.0
▼ Got worse
ELO −119

Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Last 3 months unchanged at 0.74. Just above the average (0.73).

Patterns

From the last 55 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −120 ELO
24 matches · 46% win rate

Rust1k777 loses the most ELO from match 5 of the day: −120 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 33 · Anubis
  3. Highest rating in a match: 2.33 · Nuke

Maps in detail

from the last 55 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 217
47% better than 32%
0.74 right on the average
80.5 better than 49%
1.02 better than 46%
49% of 71 duels better than 39%
31% of 13 situations better than 30%
Mirage14
50% -
0.72 -
76.7 -
1.00-
40% of 60 duels -
50% of 6 situations -
Nuke8
75% -
0.90 -
95.8 -
1.31-
51% of 39 duels -
33% of 3 situations -
Anubis6
50% -
0.75 -
80.2 -
1.00-
41% of 29 duels -
50% of 4 situations -
Inferno6
50% -
0.65 -
80.5 -
0.84-
53% of 30 duels -
0% of 1 situations -
Ancient3
33% -
0.58 -
63.3 -
0.81-
67% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Rust1k777 plays

Across 55 matches Rust1k777 averages K/R 0.74, ADR 80.4 and a rating of 1.02. Biggest strength: Headshot rate at 56%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 56% headshots. The strongest map is Mirage with a 50% win rate in 14 matches. In 23 of 55 matches the rating was 1.10 or higher (42%), in 21 it was below 0.90. In 20 matches with detailed stats: 3 4Ks and 0 aces. Rust1k777 loses the most ELO from match 5 of the day (−120 ELO, win rate 46%). Improved over the last three months: Headshots +4 pp, Win rate +11 pp. Got weaker: ELO −119. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 82.0. Last 30 days: 20 matches, win rate 60%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.