Rusik061

Germany
112 matches tracked 19 matches in 30 days
Last updated:

How does Rusik061 play?

Rating 0.95 (from 91 matches) K/R 0.69 ADR 76.3 from 112 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24% on level 8
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 91 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 5% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 63%
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 19%−1 pp better than 37%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 36%−11 pp better than 4%
AWP share of kills 27%+17 pp better than 95%
K/D 0.95−0.05 better than 28%
Pistol kills per match 3.1
Knife kills 8 in 112 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.9%−0.2 pp better than 42%
Rounds with 3K 3.2%−0.7 pp better than 19%
MVPs per match 1.8−0.4 better than 8%
4Ks and aces 11x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.5−0.8 better than 33%
Enemies flashed per round 0.13−0.15 better than 12%
Rounds with a death 73%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 76.0, Headshots at 36%
▼ Got worse
Win rate −20 pp

Aug to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.69 (at the start 0.71).

Patterns

From the last 112 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −27 ELO
29 matches · 45% wins
In match 1 of the day ±0 ELO
30 matches · 30% wins

Rusik061 loses the most ELO on Dust 2: −27 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Ancient
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 112 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
45% better than 32%
0.70 better than 36%
79.8 better than 49%
0.97 better than 35%
53% of 120 duels better than 66%
36% of 25 situations better than 46%
Mirage25
32% better than 3%
0.63 better than 8%
73.6 better than 18%
0.83 better than 4%
53% of 135 duels better than 64%
38% of 13 situations level
Anubis17
29% better than 3%
0.69 better than 27%
73.8 better than 16%
0.87-
49% of 71 duels better than 39%
57% of 7 situations better than 88%
Ancient16
75% better than 99%
0.75 better than 62%
81.1 better than 55%
1.11-
52% of 75 duels better than 59%
22% of 9 situations better than 16%
Inferno12
58% -
0.81 -
83.2 -
1.13-
46% of 54 duels -
50% of 10 situations -
Cache7
29% -
0.53 -
59.3 -
0.74-
41% of 22 duels -
33% of 3 situations -
Nuke6
67% -
0.71 -
72.8 -
1.03-
46% of 24 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rusik061 plays

Across 112 matches Rusik061 averages K/R 0.69 and ADR 76.3; the rating across the 91 rated matches is 0.95. Most room to improve: Headshot rate at 36%. That is better than only 4% of players on level 8. On average 15.0 kills per match, 36% of them headshots. The strongest map is Ancient with a 75% win rate in 16 matches. In 22 of 91 matches the rating was 1.10 or higher (24%), in 42 it was below 0.90. In 91 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: August 2026 at 0.98. Rusik061 loses the most ELO on Dust 2 (−27 ELO, win rate 45%). Things go best in match 2 of the day (+48 ELO, win rate 52%). Got weaker: Win rate −20 pp. Unchanged in recent months: K/R at 0.69, ADR at 76.0, Headshots at 36%. Last 30 days: 19 matches, win rate 32%, ELO balance +29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.