Rushma1000

Denmark
On FACEIT since 2016 167 matches tracked 63 matches in 30 days
ELO ▼ 125
2,232
30-day peak: 2,357
Rank EU
#129,622
Denmark #3,161 in Denmark
Last updated:

How does Rushma1000 play?

Rating 1.10 (from 121 matches) K/R 0.80 ADR 88.0 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 81%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 28x 4K, 3 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

8.8 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 8.8+4.6 · Ø 4.2 better than 99%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 66%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +9 pp, ELO +143
= Stayed the same
K/R at 0.81
▼ Got worse
ADR −4.2, Headshots −11 pp

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.84
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 0.92. Last 3 months: 0.81 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −9 ELO
36 matches · 44% win rate
On Tuesdays −65 ELO, win rate 43%

Rushma1000 loses the most ELO in match 2 of the day: −9 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.62 · Nuke
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 8 wins in a row · Anubis
  4. Most kills in a match: 46 · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient51
47% better than 33%
0.82 better than 85%
91.5 better than 90%
1.10 better than 75%
51% of 197 duels right on the average
29% of 17 situations better than 25%
Nuke35
63% better than 72%
0.84 better than 81%
87.1 better than 74%
1.16 better than 78%
46% of 110 duels better than 22%
45% of 11 situations better than 62%
Inferno33
48% better than 31%
0.77 better than 63%
90.1 better than 83%
1.11 better than 68%
51% of 127 duels better than 39%
29% of 7 situations better than 29%
Cache13
38% -
0.75 -
78.2 -
1.05-
45% of 65 duels -
75% of 4 situations -
Mirage13
38% -
0.70 -
76.4 -
0.92-
38% of 42 duels -
0% of 3 situations -
Anubis9
44% -
0.73 -
83.0 -
0.94-
45% of 22 duels -
0% of 2 situations -
Overpass6
17% -
0.93 -
104.6 -
1.65-
75% of 12 duels -
-
Vertigo4
75% -
0.84 -
93.9 -
1.13-
33% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rushma1000 plays

Across 167 matches Rushma1000 averages K/R 0.80 and ADR 88.0; the rating across the 121 rated matches is 1.10. Biggest strength: Utility damage per round at 8.8, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 61% headshots. The strongest map is Nuke with a 63% win rate in 35 matches. In 57 of 121 matches the rating was 1.10 or higher (47%), in 37 it was below 0.90. In 113 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: June 2026 at 1.14. Rushma1000 loses the most ELO in match 2 of the day (−9 ELO, win rate 44%). Things go best in match 3 of the day (+52 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +52 ELO. Improved over the last three months: Win rate +9 pp, ELO +143. Got weaker: ADR −4.2, Headshots −11 pp. Unchanged in recent months: K/R at 0.81. Last 30 days: 63 matches, win rate 46%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.