Ruphuel

Slovakia
On FACEIT since 2026 174 matches tracked 50 matches in 30 days
ELO ▲ 145
2,068
30-day peak: 2,118
Rank EU
#209,803
Slovakia #1,129 in Slovakia
Last updated:

How does Ruphuel play?

Rating 1.16 K/R 0.82 ADR 85.5 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 174 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−2 pp · Ø 11% better than 31%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

2.8 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.8+1.1 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.03).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 1.20+0.17 · Ø 1.03 better than 91%
Pistol kills per match 3.4
Knife kills 5 in 174 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 17.1% of rounds and so well above the average (13.4%).

2K rounds 17.1%+3.7 pp · Ø 13.4% better than 98%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 23x 4K, 6 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 58%
Enemies flashed per round 0.09−0.20 · Ø 0.29 better than 4%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +8 pp, ELO +187
= Stayed the same
K/R at 0.80, Rating at 1.14, Headshots at 44%
▼ Got worse
ADR −4.0

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.63
JunJulAugSepOctNov

Best month: July 2026 with 0.86. Last 3 months: 0.80 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −75 ELO
55 matches · 49% win rate
On Sundays −26 ELO, win rate 43%

Ruphuel loses the most ELO on Mirage: −75 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Reached level 10 · Ancient
  3. Highest rating in a match: 2.54 · Dust 2
  4. Recorded match no. 100 · Ancient
  5. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 40%
0.81 better than 79%
84.0 better than 65%
1.13 better than 80%
62% of 193 duels better than 95%
47% of 30 situations better than 75%
Dust 253
55% better than 64%
0.86 better than 91%
89.6 better than 86%
1.24 better than 94%
61% of 217 duels better than 93%
21% of 47 situations better than 11%
Ancient23
48% better than 38%
0.77 better than 63%
79.4 better than 39%
1.09 better than 70%
59% of 71 duels better than 88%
33% of 24 situations better than 39%
Anubis15
33% better than 7%
0.77 better than 66%
85.4 better than 74%
1.09 better than 70%
68% of 50 duels better than 99%
31% of 13 situations better than 30%
Inferno13
46% -
0.86 -
87.6 -
1.24-
79% of 29 duels -
63% of 8 situations -
Cache8
38% -
0.77 -
81.5 -
1.10-
34% of 29 duels -
20% of 5 situations -
Nuke7
57% -
0.75 -
83.9 -
0.99-
43% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ruphuel plays

Across 174 matches Ruphuel averages K/R 0.82, ADR 85.5 and a rating of 1.16. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Dust 2 with a 55% win rate in 53 matches. In 91 of 174 matches the rating was 1.10 or higher (52%), in 47 it was below 0.90. In 133 matches with detailed stats: 23 4Ks and 6 aces. Best month by rating: June 2026 at 1.20. Ruphuel loses the most ELO on Mirage (−75 ELO, win rate 49%). Things go best on Dust 2 (+37 ELO, win rate 55%). From match no. 5 of the day on, things go best: 59% win rate. Improved over the last three months: Win rate +8 pp, ELO +187. Got weaker: ADR −4.0. Unchanged in recent months: K/R at 0.80, Rating at 1.14, Headshots at 44%. Last 30 days: 50 matches, win rate 54%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.