RunkkuB

Finland
On FACEIT since 2024 174 matches tracked 59 matches in 30 days
Last updated:

How does RunkkuB play?

Rating 1.28 (from 124 matches) K/R 0.90 ADR 95.9 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 124 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 32% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 6% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.29+0.26 · Ø 1.03 better than 96%
Pistol kills per match 3.8
Zeus kills1 in 174 matches
Knife kills 4 in 174 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (13.4%).

2K rounds 17.6%+4.2 pp · Ø 13.4% better than 99%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 47x 4K, 3 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 79%
Enemies flashed per round 0.61+0.33 · Ø 0.28 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, ELO +354
= Stayed the same
ADR at 97.9, Headshots at 48%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.97
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.97. Last 3 months: 0.93 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −39 ELO
52 matches · 63% win rate
On Nuke −10 ELO
28 matches · 57% win rate
In match 1 of the day +3 ELO
61 matches · 46% win rate

RunkkuB loses the most ELO on Mirage: −39 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 49 · Dust 2
  3. Highest rating in a match: 2.68 · Mirage
  4. Recorded match no. 100 · Ancient

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
63% better than 86%
0.93 better than 96%
97.0 better than 96%
1.31 better than 97%
62% of 205 duels better than 95%
48% of 31 situations better than 78%
Nuke28
57% better than 56%
0.94 better than 97%
99.6 better than 98%
1.34 better than 98%
63% of 139 duels better than 92%
41% of 22 situations better than 50%
Dust 225
44% better than 24%
0.87 better than 93%
92.5 better than 92%
1.31 better than 97%
62% of 111 duels better than 95%
23% of 13 situations better than 13%
Anubis23
35% better than 8%
0.77 better than 63%
84.6 better than 70%
1.09 better than 68%
56% of 84 duels better than 74%
40% of 15 situations better than 59%
Ancient16
44% better than 25%
0.92 better than 98%
99.8 better than 99%
1.26-
51% of 65 duels right on the average
43% of 7 situations better than 61%
Vertigo13
62% -
0.99 -
105.1 -
1.40-
62% of 74 duels -
43% of 14 situations -
Inferno12
50% -
0.92 -
101.9 -
1.30-
59% of 37 duels -
40% of 5 situations -
Cache3
0% -
0.66 -
69.9 -
0.94-
43% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RunkkuB plays

Across 174 matches RunkkuB averages K/R 0.90 and ADR 95.9; the rating across the 124 rated matches is 1.28. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 19.8 kills per match with 48% headshots. The strongest map is Mirage with a 63% win rate in 52 matches. In 82 of 124 matches the rating was 1.10 or higher (66%), in 21 it was below 0.90. In 116 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: November 2026 at 1.32. RunkkuB loses the most ELO on Mirage (−39 ELO, win rate 63%). Things go best on Anubis (+26 ELO, win rate 35%). Match no. 3 of the day goes best: 63% win rate, −10 ELO. Improved over the last three months: K/R +0.07, ELO +354. Unchanged in recent months: ADR at 97.9, Headshots at 48%, Win rate at 51%. Last 30 days: 59 matches, win rate 53%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.