RumilTalarom

Australia
On FACEIT since 2019 136 matches tracked 55 matches in 30 days
ELO ▼ 240
1,767
30-day peak: 2,007
Rank OCE ▼ 402 places
#1,687
30 days · prev. #1,285 · best #1,091
Last updated:

How does RumilTalarom play?

Rating 0.96 (from 118 matches) K/R 0.69 ADR 82.8 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 136 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 9

Compared with 1,630 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 10%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 42%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.97−0.04 · Ø 1.01 better than 35%
Pistol kills per match 2.6
Knife kills 1 in 136 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 24%
3K rounds 4.6%+0.6 pp · Ø 4.0% better than 78%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 14x 4K, 0 aces in 95 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 7.7+3.5 · Ø 4.2 better than 98%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 97%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05
= Stayed the same
Rating at 0.99, ADR at 84.7, Win rate at 48%
▼ Got worse
Headshots −7 pp, ELO −218

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: September 2026 with 0.74. Last 3 months: 0.72 (at the start 0.67). Just below the average (0.73).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −22 ELO
27 matches · 56% win rate
On Tuesdays −75 ELO, win rate 29%

RumilTalarom loses the most ELO on Ancient: −22 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Recorded match no. 100 · Cache
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
42% better than 18%
0.71 better than 40%
82.2 better than 64%
1.01 better than 47%
52% of 150 duels better than 62%
46% of 24 situations better than 73%
Ancient27
56% better than 66%
0.67 better than 20%
78.9 better than 41%
0.93 better than 22%
50% of 151 duels right on the average
54% of 13 situations better than 81%
Nuke19
63% better than 74%
0.69 better than 24%
85.8 better than 72%
0.98 better than 31%
53% of 51 duels better than 54%
36% of 14 situations better than 43%
Anubis18
28% better than 1%
0.67 better than 22%
82.5 better than 67%
0.92 better than 19%
49% of 61 duels better than 40%
33% of 9 situations better than 36%
Inferno11
45% -
0.64 -
75.8 -
0.93-
47% of 30 duels -
40% of 5 situations -
Cache10
50% -
0.71 -
88.7 -
1.02-
52% of 31 duels -
43% of 7 situations -
Mirage8
50% -
0.80 -
96.4 -
1.10-
54% of 37 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RumilTalarom plays

Across 136 matches RumilTalarom averages K/R 0.69 and ADR 82.8; the rating across the 118 rated matches is 0.96. Biggest strength: Utility damage per round at 7.7, better than 98% of level 9 players. Averages 15.0 kills per match with 47% headshots. The strongest map is Nuke with a 63% win rate in 19 matches. In 41 of 136 matches the rating was 1.10 or higher (30%), in 60 it was below 0.90. In 95 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: November 2026 at 1.07. RumilTalarom loses the most ELO on Ancient (−22 ELO, win rate 56%). Things go best in match 3 of the day (±0 ELO, win rate 56%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: K/R +0.05. Got weaker: Headshots −7 pp, ELO −218. Unchanged in recent months: Rating at 0.99, ADR at 84.7, Win rate at 48%. Last 30 days: 55 matches, win rate 47%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.