Ruipeeek

Australia
On FACEIT since 2026 92 matches tracked 50 matches in 30 days
ELO ▲ 568
2,132
30-day peak: 2,132
Rank OCE ▲ 1,520 places
#901
Australia #491 in Australia
30 days · prev. #2,421 · best #866
Last updated:

How does Ruipeeek play?

Rating 0.93 K/R 0.64 ADR 68.4 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 92 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 2% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.9
Knife kills 1 in 92 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 12x 4K, 1 ace in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.1−2.2 · Ø 4.3 better than 5%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Ruipeeek is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 92 matches, all from the last 3 months.

Kills per round (K/R)

0.58
SepOctNov

Patterns

From the last 92 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −25 ELO
21 matches · 38% win rate

Ruipeeek loses the most ELO in match 2 of the day: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 18 wins in a row · Dust 2
  2. Reached level 10 · Dust 2
  3. Highest rating in a match: 1.96 · Mirage
  4. Most kills in a match: 38 · Mirage

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
64% better than 89%
0.66 better than 16%
69.2 better than 6%
0.97 better than 31%
41% of 106 duels better than 7%
48% of 27 situations better than 78%
Dust 226
69% better than 96%
0.65 better than 12%
67.8 better than 3%
0.97 better than 30%
53% of 104 duels better than 62%
32% of 22 situations better than 31%
Ancient13
69% -
0.67 -
70.4 -
0.95-
45% of 44 duels -
25% of 8 situations -
Inferno12
17% -
0.53 -
61.3 -
0.73-
24% of 25 duels -
0% of 1 situations -
Anubis4
50% -
0.51 -
66.8 -
0.75-
23% of 13 duels -
75% of 4 situations -
Nuke3
67% -
0.75 -
76.0 -
1.16-
83% of 6 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ruipeeek plays

Across 92 matches Ruipeeek averages K/R 0.64, ADR 68.4 and a rating of 0.93. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 52% headshots. The strongest map is Ancient with a 69% win rate in 13 matches. In 24 of 92 matches the rating was 1.10 or higher (26%), in 45 it was below 0.90. In 92 matches with detailed stats: 12 4Ks and 1 ace. Ruipeeek loses the most ELO in match 2 of the day (−25 ELO, win rate 38%). Things go best on Mirage (+20 ELO, win rate 64%). Last 30 days: 50 matches, win rate 70%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.