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Rugals

USA
On FACEIT since 2024 202 matches tracked 30 matches in 30 days
Last updated:

How does Rugals play?

Rating 0.93 K/R 0.70 ADR 81.3 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 8% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Rarely on the AWP.
EntryRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).

Level 7

Compared with 1,560 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−2 pp · Ø 50% better than 33%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 24%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 44%−3 pp · Ø 47% better than 41%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.90−0.10 · Ø 1.00 better than 16%
Pistol kills per match 2.3
Knife kills 2 in 202 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 42%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 39%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 28x 4K, 4 aces in 169 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 13%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 71%
Deaths per round 79%+6 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.06, ADR +7.1
= Stayed the same
Win rate at 44%
▼ Got worse
Headshots −5 pp, ELO −167

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.72).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
53 matches · 42% win rate
On Dust 2 −49 ELO
47 matches · 40% win rate
Between 6:00 and 12:00 +2 ELO, win rate 37%
On Mondays ±0 ELO, win rate 38%

Rugals loses the most ELO on Mirage: −53 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2
  4. Highest rating in a match: 2.12 · Anubis
  5. Reached level 10 · Anubis

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
42% better than 19%
0.61 better than 7%
71.7 better than 13%
0.79 better than 2%
35% of 260 duels better than 2%
58% of 19 situations better than 92%
Dust 247
40% better than 16%
0.71 better than 45%
84.0 better than 73%
0.92 better than 21%
49% of 272 duels better than 45%
30% of 23 situations better than 27%
Anubis24
46% better than 33%
0.73 better than 54%
83.3 better than 72%
0.96 better than 36%
52% of 151 duels better than 59%
17% of 6 situations better than 7%
Ancient23
35% better than 10%
0.69 better than 34%
82.0 better than 66%
0.90 better than 20%
45% of 152 duels better than 25%
17% of 12 situations better than 8%
Cache20
65% better than 78%
0.76 better than 59%
87.1 better than 73%
0.98 better than 35%
53% of 116 duels better than 54%
19% of 16 situations better than 9%
Inferno17
53% right on the average
0.82 better than 90%
83.1 better than 72%
1.17 better than 91%
53% of 72 duels better than 66%
33% of 6 situations better than 39%
Nuke15
47% better than 31%
0.78 better than 67%
89.9 better than 86%
1.02 better than 47%
56% of 106 duels better than 70%
17% of 6 situations better than 8%
Vertigo3
33% -
0.90 -
100.5 -
1.19-
63% of 16 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rugals plays

Across 202 matches Rugals averages K/R 0.70, ADR 81.3 and a rating of 0.93. Biggest strength: Rounds with first kill at 12%, better than 79% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 7 players. Averages 15.9 kills per match with 44% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 49 of 202 matches the rating was 1.10 or higher (24%), in 109 it was below 0.90. In 169 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: September 2026 at 0.99. Rugals loses the most ELO on Mirage (−53 ELO, win rate 42%). Things go best on Cache (+26 ELO, win rate 65%). Improved over the last three months: K/R +0.04, Rating +0.06, ADR +7.1. Got weaker: Headshots −5 pp, ELO −167. Unchanged in recent months: Win rate at 44%. Last 30 days: 30 matches, win rate 43%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.