Rubikmam

Turkey
198 matches tracked
Last updated:

How does Rubikmam play?

Rating 0.99 K/R 0.71 ADR 78.2 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 198 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 24%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 40%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 2.1
Knife kills 1 in 198 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).

2K rounds 13.9%+1.0 pp · Ø 12.9% better than 76%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 15%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 25x 4K, 3 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.26).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.56+0.30 · Ø 0.26 better than 96%
Deaths per round 72%−1 pp · Ø 73% better than 62%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.05, Win rate +8 pp, ELO +326
= Stayed the same
K/R at 0.71, ADR at 78.6, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.69). Right on the average (0.71).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −107 ELO
36 matches · 39% win rate
On Dust 2 −78 ELO
75 matches · 48% win rate
Between 0:00 and 6:00 −34 ELO, win rate 30%
On Saturdays −33 ELO, win rate 43%

Rubikmam loses the most ELO in match 2 of the day: −107 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.73 · Inferno
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
48% better than 43%
0.75 better than 68%
80.8 better than 59%
1.05 better than 71%
52% of 329 duels better than 62%
28% of 43 situations better than 23%
Anubis36
42% better than 22%
0.68 better than 29%
78.7 better than 48%
0.95 better than 31%
45% of 150 duels better than 20%
38% of 24 situations better than 46%
Inferno36
67% better than 92%
0.74 better than 65%
83.3 better than 71%
1.04 better than 67%
53% of 154 duels better than 64%
45% of 20 situations better than 67%
Ancient29
48% better than 43%
0.69 better than 31%
75.2 better than 22%
0.95 better than 33%
44% of 107 duels better than 16%
28% of 18 situations better than 25%
Mirage16
31% better than 4%
0.59 better than 4%
65.6 better than 2%
0.85 better than 7%
43% of 74 duels better than 16%
43% of 7 situations better than 65%
Cache5
20% -
0.57 -
66.5 -
0.75-
44% of 16 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rubikmam plays

Across 198 matches Rubikmam averages K/R 0.71, ADR 78.2 and a rating of 0.99. Biggest strength: Headshot rate at 51%, better than 79% of level 7 players. Most room to improve: 3K rounds at 3.0%, better than only 15% of level 7 players. Averages 16.1 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 36 matches. In 68 of 198 matches the rating was 1.10 or higher (34%), in 74 it was below 0.90. In 121 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. Rubikmam loses the most ELO in match 2 of the day (−107 ELO, win rate 39%). Things go best in match 3 of the day (+86 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +86 ELO. Improved over the last three months: Rating +0.05, Win rate +8 pp, ELO +326. Unchanged in recent months: K/R at 0.71, ADR at 78.6, Headshots at 51%. Last 30 days: 2 matches, win rate 50%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.