RuNN-_-

Portugal
52 matches tracked 32 matches in 30 days
Last updated:

How does RuNN-_- play?

Rating 1.09 K/R 0.77 ADR 81.0 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 52 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 31% normal 0.90 to 1.09 17% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 16%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (52%).

Headshot rate 41%−11 pp · Ø 52% better than 5%
AWP share of kills 15%+3 pp · Ø 12% better than 72%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 58%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 9x 4K, 0 aces in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.0).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 2.5−1.5 · Ø 4.0 better than 10%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 12%
Deaths per round 67%−4 pp · Ø 71% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.15, Win rate +19 pp
= Stayed the same
ADR at 81.7, Headshots at 41%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.83. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.75).

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 34 · Vertigo

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
53% right on the average
0.88 better than 92%
89.3 better than 82%
1.27 better than 95%
51% of 69 duels better than 42%
37% of 19 situations better than 44%
Dust 216
63% better than 83%
0.73 better than 38%
82.4 better than 54%
1.04 better than 42%
50% of 64 duels better than 38%
45% of 11 situations better than 70%
Cache5
60% -
0.63 -
65.8 -
0.89-
37% of 19 duels -
50% of 4 situations -
Anubis4
50% -
0.65 -
75.1 -
0.91-
44% of 16 duels -
100% of 1 situations -
Ancient3
67% -
0.67 -
69.4 -
0.90-
43% of 14 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RuNN-_- plays

Across 52 matches RuNN-_- averages K/R 0.77, ADR 81.0 and a rating of 1.09. Biggest strength: Deaths per round at just 67% (lower is better), better than 88% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 41%, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 41% headshots. The strongest map is Dust 2 with a 63% win rate in 16 matches. In 28 of 52 matches the rating was 1.10 or higher (54%), in 15 it was below 0.90. In 32 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 1.22. Improved over the last three months: K/R +0.09, Rating +0.15, Win rate +19 pp. Unchanged in recent months: ADR at 81.7, Headshots at 41%. Last 30 days: 32 matches, win rate 69%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.