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Rsilnc32peek

Argentina
On FACEIT since 2020 280 matches tracked 44 matches in 30 days
Last updated:

How does Rsilnc32peek play?

Rating 0.96 (from 246 matches) K/R 0.66 ADR 71.0 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 246 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 51%+2 pp · Ø 49% better than 58%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 46%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (0.98).

Headshot rate 47%+1 pp · Ø 46% better than 56%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.97−0.01 · Ø 0.98 better than 41%
Pistol kills per match 2.9
Knife kills 7 in 278 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (12.9%).

2K rounds 11.6%−1.3 pp · Ø 12.9% better than 14%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 30%
MVPs per match 1.9−0.3 · Ø 2.2 better than 17%
4Ks and aces 26x 4K, 1 ace in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 47%
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 63%
Deaths per round 68%−5 pp · Ø 73% better than 92%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.09, Win rate +6 pp, ELO +161
= Stayed the same
K/R at 0.68, ADR at 71.1
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: September 2026 with 0.68. Last 3 months: 0.68 (at the start 0.65). Slightly below the average (0.71).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −127 ELO
34 matches · 41% win rate
In match 2 of the day −76 ELO
69 matches · 42% win rate
On Thursdays −14 ELO, win rate 34%

Rsilnc32peek loses the most ELO in match 4 of the day: −127 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.88 · Anubis

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
47% better than 36%
0.63 better than 11%
68.0 better than 5%
0.94 better than 27%
45% of 194 duels better than 22%
32% of 56 situations better than 33%
Anubis74
53% right on the average
0.69 better than 33%
73.0 better than 14%
1.00 right on the average
59% of 219 duels better than 90%
36% of 45 situations better than 47%
Ancient51
49% better than 44%
0.64 better than 15%
71.0 better than 11%
0.91 better than 25%
50% of 164 duels right on the average
50% of 42 situations better than 75%
Dust 229
69% better than 96%
0.76 better than 69%
79.2 right on the average
1.06 better than 69%
48% of 80 duels better than 37%
30% of 20 situations better than 31%
Nuke24
25% better than 1%
0.69 better than 34%
72.5 better than 17%
1.02 better than 55%
41% of 49 duels better than 11%
36% of 14 situations better than 40%
Cache17
35% better than 5%
0.64 better than 13%
65.8 better than 6%
0.88 better than 12%
47% of 43 duels better than 24%
20% of 15 situations better than 11%
Inferno4
25% -
0.44 -
50.5 -
0.63-
56% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rsilnc32peek plays

Across 278 matches Rsilnc32peek averages K/R 0.66 and ADR 71.0; the rating across the 246 rated matches is 0.96. Biggest strength: Deaths per round at just 68% (lower is better), better than 92% of level 7 players. Most room to improve: Damage per round (ADR) at 71.0, better than only 7% of level 7 players. Averages 14.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 69% win rate in 29 matches. In 71 of 246 matches the rating was 1.10 or higher (29%), in 108 it was below 0.90. In 216 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. Rsilnc32peek loses the most ELO in match 4 of the day (−127 ELO, win rate 41%). Things go best on Anubis (+143 ELO, win rate 53%). Match no. 3 of the day goes best: 60% win rate, +115 ELO. Improved over the last three months: Rating +0.09, Win rate +6 pp, ELO +161. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.68, ADR at 71.1. Last 30 days: 44 matches, win rate 50%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.