RrezarT-_-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).
Compared with 1,975 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.93 K/D and so clearly below the average (1.03).
Impact
AverageExactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average10.4 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.86. Last 3 months: 0.69 (at the start 0.78). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: May 2026 with 1.13. Last 3 months: 0.95 (at the start 1.05). Clearly below the average (1.03).
Damage per round (ADR)
Best month: May 2026 with 93.5. Last 3 months: 83.8 (at the start 84.2). Slightly above the average (80.7).
Share of headshot kills
Best month: May 2026 with 58%. Last 3 months: 46% (at the start 58%). Clearly below the average (49%).
Matches won (win rate)
Best month: May 2026 with 60%. Last 3 months: 50% (at the start 40%). Right on the average (50%).
Best month: August 2026 with 2,383. Last 3 months: 2,216 (at the start 1,636).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 42%.
Patterns
From the last 328 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
RrezarT-_- loses the most ELO in match 2 of the day: −75 ELO, 43% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Dust 2
- Highest rating in a match: 2.16 · Cache
- Most kills in a match: 49 · Mirage
- Reached level 10 · Dust 2
- Longest win streak: 9 wins in a row · Ancient
Maps in detail
from the last 328 matchesCompared with players on the same level who have at least 15 matches on the map.
How RrezarT-_- plays
Across 328 matches RrezarT-_- averages K/R 0.70, ADR 83.8 and a rating of 0.95. Biggest strength: Utility damage per round at 10.4, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 102 of 328 matches the rating was 1.10 or higher (31%), in 159 it was below 0.90. In 288 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: May 2026 at 1.13. RrezarT-_- loses the most ELO in match 2 of the day (−75 ELO, win rate 43%). Things go best on Mirage (+116 ELO, win rate 59%). Improved over the last three months: Win rate +10 pp, ELO +580. Got weaker: K/R −0.09, Rating −0.10, Headshots −12 pp. Unchanged in recent months: ADR at 83.8. Last 30 days: 27 matches, win rate 56%, net ELO −26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.