RrezarT-_-

Kosovo
328 matches tracked 27 matches in 30 days
ELO ▼ 38
2,024
30-day peak: 2,240
Rank EU
#233,022
Kosovo #2,172 in Kosovo
Last updated:

How does RrezarT-_- play?

Rating 0.95 K/R 0.70 ADR 83.8 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 328 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 23% very weak below 0.75 26%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (288 matches).

2,001-2,249 ELO

Compared with 1,975 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.93−0.10 · Ø 1.03 better than 16%
Pistol kills per match 2.8
Knife kills 47 in 328 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 26%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 34x 4K, 1 ace in 288 matches

Utility and deaths

Average
Nades, flashes and deaths

10.4 utility damage per round and so well above the average (4.2).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 10.4+6.2 · Ø 4.2 better than 99%
Enemies flashed per round 0.68+0.39 · Ø 0.29 better than 99%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +580
= Stayed the same
ADR at 83.8
▼ Got worse
K/R −0.09, Rating −0.10, Headshots −12 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.86. Last 3 months: 0.69 (at the start 0.78). Clearly below the average (0.74).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −75 ELO
40 matches · 43% win rate
On Inferno −51 ELO
39 matches · 59% win rate
Between 12:00 and 18:00 −51 ELO, win rate 41%
On Fridays +55 ELO, win rate 41%

RrezarT-_- loses the most ELO in match 2 of the day: −75 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.16 · Cache
  3. Most kills in a match: 49 · Mirage
  4. Reached level 10 · Dust 2
  5. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
42% better than 21%
0.69 better than 28%
84.4 better than 69%
0.94 better than 20%
47% of 482 duels better than 29%
48% of 42 situations better than 77%
Mirage76
59% better than 78%
0.71 better than 37%
83.9 better than 67%
0.98 better than 36%
46% of 398 duels better than 22%
39% of 38 situations better than 56%
Ancient44
45% better than 29%
0.68 better than 20%
80.8 better than 47%
0.93 better than 20%
44% of 235 duels better than 14%
29% of 24 situations better than 26%
Inferno39
59% better than 67%
0.73 better than 41%
92.4 better than 88%
1.00 better than 31%
49% of 273 duels better than 28%
14% of 22 situations better than 7%
Anubis36
47% better than 32%
0.65 better than 11%
78.8 better than 37%
0.87 better than 6%
43% of 217 duels better than 12%
45% of 20 situations better than 68%
Cache28
32% -
0.64 -
77.1 -
0.87-
37% of 146 duels -
24% of 17 situations -
Nuke16
69% better than 90%
0.83 better than 80%
89.6 better than 85%
1.14 better than 75%
43% of 58 duels better than 8%
58% of 12 situations better than 85%
Vertigo4
50% -
0.79 -
89.5 -
1.10-
44% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How RrezarT-_- plays

Across 328 matches RrezarT-_- averages K/R 0.70, ADR 83.8 and a rating of 0.95. Biggest strength: Utility damage per round at 10.4, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 102 of 328 matches the rating was 1.10 or higher (31%), in 159 it was below 0.90. In 288 matches with detailed stats: 34 4Ks and 1 ace. Best month by rating: May 2026 at 1.13. RrezarT-_- loses the most ELO in match 2 of the day (−75 ELO, win rate 43%). Things go best on Mirage (+116 ELO, win rate 59%). Improved over the last three months: Win rate +10 pp, ELO +580. Got weaker: K/R −0.09, Rating −0.10, Headshots −12 pp. Unchanged in recent months: ADR at 83.8. Last 30 days: 27 matches, win rate 56%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.