Ronsbe

Finland
On FACEIT since 2015 348 matches tracked 115 matches in 30 days
ELO ▼ 99
2,472
30-day peak: 2,571
Rank EU
#60,567
Finland #1,569 in Finland
Last updated:

How does Ronsbe play?

Rating 1.29 (from 325 matches) K/R 0.93 ADR 98.9 from 348 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 325 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 41% good 1.10 to 1.29 19% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamageEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (278 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+2 pp · Ø 11% better than 84%
Opening duels won 59%+8 pp · Ø 51% better than 93%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so well above the average (1.04).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.29+0.25 · Ø 1.04 better than 96%
Pistol kills per match 3.3
Knife kills 11 in 348 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.7% of rounds and so well above the average (13.5%).

2K rounds 16.7%+3.2 pp · Ø 13.5% better than 96%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 95%
MVPs per match 3.0+0.7 · Ø 2.3 better than 94%
4Ks and aces 117x 4K, 10 aces in 278 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 88%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.94, Rating at 1.30, ADR at 100.1
▼ Got worse
Headshots −6 pp, Win rate −10 pp, ELO −241

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.97
JunJulAugSepOctNov

Best month: October 2026 with 0.97. Last 3 months: 0.94 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 348 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −27 ELO
64 matches · 53% win rate
On Anubis −14 ELO
22 matches · 36% win rate
On Tuesdays +13 ELO, win rate 39%

Ronsbe loses the most ELO on Cache: −27 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.09 · Mirage
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 46 · Cache
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 348 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
49% better than 37%
0.94 better than 97%
100.5 better than 98%
1.31 better than 97%
56% of 515 duels better than 75%
45% of 67 situations better than 71%
Cache64
53% -
0.94 -
100.8 -
1.32-
62% of 326 duels -
36% of 33 situations -
Ancient56
50% better than 42%
0.91 better than 97%
97.3 better than 97%
1.24 better than 95%
57% of 305 duels better than 77%
37% of 30 situations better than 46%
Nuke42
40% better than 10%
0.98 better than 97%
101.0 better than 97%
1.38 better than 97%
66% of 173 duels better than 96%
23% of 22 situations better than 15%
Dust 226
42% better than 17%
0.85 better than 89%
89.5 better than 84%
1.19 better than 88%
65% of 77 duels better than 97%
50% of 14 situations better than 80%
Anubis22
36% better than 8%
0.91 better than 97%
100.2 better than 98%
1.27 better than 96%
61% of 97 duels better than 93%
75% of 16 situations better than 99%
Inferno19
37% better than 6%
0.89 better than 91%
96.3 better than 90%
1.23 better than 86%
62% of 69 duels better than 87%
31% of 16 situations better than 34%
Vertigo13
54% -
0.94 -
96.7 -
1.31-
68% of 37 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ronsbe plays

Across 348 matches Ronsbe averages K/R 0.93 and ADR 98.9; the rating across the 325 rated matches is 1.29. Biggest strength: Damage per round (ADR) at 98.9, better than 98% of level 10 · 2,250-2,499 ELO players. Averages 20.6 kills per match with 48% headshots. The strongest map is Vertigo with a 54% win rate in 13 matches. In 222 of 325 matches the rating was 1.10 or higher (68%), in 47 it was below 0.90. In 278 matches with detailed stats: 117 4Ks and 10 aces. Best month by rating: June 2026 at 1.39. Ronsbe loses the most ELO on Cache (−27 ELO, win rate 53%). Things go best on Ancient (+41 ELO, win rate 50%). Match no. 3 of the day goes best: 53% win rate, +37 ELO. Got weaker: Headshots −6 pp, Win rate −10 pp, ELO −241. Unchanged in recent months: K/R at 0.94, Rating at 1.30, ADR at 100.1. Last 30 days: 115 matches, win rate 46%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.