RoniCR7

Italy
On FACEIT since 2020 692 matches tracked 127 matches in 30 days
ELO ▼ 54
3,490
30-day peak: 3,692
Rank EU ▼ 764 places
#1,570
Italy #5 in Italy
30 days · prev. #806 · best #528
Last updated:

How does RoniCR7 play?

Rating 1.13 (from 443 matches) K/R 0.80 ADR 87.1 from 692 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 443 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 28% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Headshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (519 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 69%
Opening duels won 54%+2 pp · Ø 52% better than 63%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 6%−6 pp · Ø 12% better than 36%
K/D 1.15+0.10 · Ø 1.05 better than 72%
Pistol kills per match 2.8 from the last 443
Knife kills 17 in 443 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 79%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 59%
4Ks and aces 98x 4K, 17 aces in 519 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (3.8).

Utility hit rate 38%+5 pp · Ø 33% better than 81%
Utility damage per round 7.0+3.2 · Ø 3.8 better than 97%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 92%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +3 pp, ELO +209
= Stayed the same
K/R at 0.81, Rating at 1.14, ADR at 88.1
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: November 2026 with 0.86. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.75).

Patterns

From the last 443 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
20 matches · 55% win rate
In match 3 of the day +1 ELO
63 matches · 48% win rate
On Mondays −155 ELO, win rate 40%

RoniCR7 loses the most ELO on Mirage: −59 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Anubis
  2. Longest win streak: 9 wins in a row · Cache
  3. Highest rating in a match: 2.63 · Dust 2

Maps in detail

from the last 443 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient131
59% better than 64%
0.86 better than 89%
92.5 better than 90%
1.17 better than 83%
58% of 686 duels better than 80%
44% of 72 situations better than 66%
Dust 2103
50% better than 31%
0.79 better than 66%
86.5 better than 71%
1.11 better than 62%
49% of 463 duels better than 31%
42% of 48 situations better than 57%
Anubis97
54% better than 47%
0.78 better than 63%
84.2 better than 64%
1.11 better than 66%
53% of 414 duels better than 54%
40% of 58 situations better than 54%
Inferno52
62% right on the average
0.84 better than 69%
95.1 better than 83%
1.21 better than 67%
56% of 270 duels better than 45%
46% of 24 situations better than 65%
Cache20
65% better than 66%
0.78 right on the average
89.0 better than 71%
1.09 better than 44%
54% of 99 duels right on the average
25% of 8 situations better than 20%
Mirage20
55% right on the average
0.79 better than 65%
84.4 better than 62%
1.10 better than 63%
57% of 89 duels better than 76%
38% of 8 situations better than 47%
Nuke20
45% better than 17%
0.71 better than 26%
77.2 better than 26%
0.99 better than 25%
44% of 95 duels better than 12%
43% of 7 situations better than 61%

Compared with players on the same level who have at least 15 matches on the map.

How RoniCR7 plays

Across 692 matches RoniCR7 averages K/R 0.80 and ADR 87.1; the rating across the 443 rated matches is 1.13. Biggest strength: Utility damage per round at 7.0, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 60% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 230 of 443 matches the rating was 1.10 or higher (52%), in 117 it was below 0.90. In 519 matches with detailed stats: 98 4Ks and 17 aces. Best month by rating: November 2026 at 1.22. RoniCR7 loses the most ELO on Mirage (−59 ELO, win rate 55%). Things go best on Inferno (+105 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +58 ELO. Improved over the last three months: Headshots +3 pp, ELO +209. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 88.1. Last 30 days: 127 matches, win rate 54%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.