RollsRoyce7

USA
On FACEIT since 2026 383 matches tracked 97 matches in 30 days
Last updated:
Next update possible in 1h 37m

How does RollsRoyce7 play?

Rating 1.02 K/R 0.75 ADR 81.9 from 382 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 382 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average.
AWPerEntry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

Level 6

Compared with 835 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 54%+4 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 24%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (45%).

Headshot rate 34%−11 pp · Ø 45% better than 5%
AWP share of kills 28%+17 pp · Ø 11% better than 95%
K/D 1.01+0.02 · Ø 0.99 better than 67%
Pistol kills per match 2.1
Zeus kills6 in 382 matches
Knife kills 16 in 382 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.5%+0.6 pp · Ø 12.9% better than 69%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 76%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 50x 4K, 4 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.26).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 52%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 74%
Deaths per round 74%+1 pp · Ø 73% better than 37%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +3 pp, ELO +146
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 81.5, Win rate at 49%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: August 2026 with 0.76. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 382 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −47 ELO
69 matches · 36% win rate
On Ancient −33 ELO
72 matches · 49% win rate
Between 18:00 and 24:00 +32 ELO, win rate 38%
On Fridays −30 ELO, win rate 39%

RollsRoyce7 loses the most ELO in match 2 of the day: −47 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 2.64 · Mirage
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 382 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2135
61% better than 83%
0.80 better than 88%
87.1 better than 88%
1.11 better than 88%
60% of 799 duels better than 93%
35% of 71 situations better than 44%
Ancient72
49% better than 44%
0.74 better than 61%
82.6 better than 66%
1.00 better than 57%
51% of 408 duels better than 55%
35% of 46 situations better than 42%
Mirage70
36% better than 10%
0.73 better than 58%
78.6 better than 49%
0.99 right on the average
50% of 401 duels right on the average
26% of 46 situations better than 21%
Anubis41
37% better than 7%
0.70 better than 47%
79.7 better than 58%
0.93 better than 31%
49% of 197 duels better than 46%
29% of 21 situations better than 28%
Inferno29
41% better than 17%
0.68 better than 38%
73.4 better than 23%
0.94 better than 35%
53% of 119 duels better than 63%
29% of 17 situations better than 27%
Nuke22
50% better than 39%
0.69 better than 34%
76.2 better than 34%
0.95 better than 32%
56% of 95 duels better than 76%
27% of 11 situations better than 22%
Cache12
42% -
0.68 -
74.6 -
0.96-
42% of 48 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RollsRoyce7 plays

Across 382 matches RollsRoyce7 averages K/R 0.75, ADR 81.9 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 89% of level 6 players. Most room to improve: Headshot rate at 34%, better than only 5% of level 6 players. Averages 16.6 kills per match with 34% headshots. The strongest map is Dust 2 with a 61% win rate in 135 matches. In 146 of 382 matches the rating was 1.10 or higher (38%), in 147 it was below 0.90. In 330 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: August 2026 at 1.04. RollsRoyce7 loses the most ELO in match 2 of the day (−47 ELO, win rate 36%). Things go best on Dust 2 (+355 ELO, win rate 61%). Match no. 1 of the day goes best: 57% win rate, +195 ELO. Improved over the last three months: Headshots +3 pp, ELO +146. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 81.5, Win rate at 49%. Last 30 days: 97 matches, win rate 53%, net ELO +263.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.