Roks__

Nepal
On FACEIT since 2023 215 matches tracked 48 matches in 30 days
ELO ▲ 178
2,603
30-day peak: 2,603
Rank SEA ▲ 694 places
#724
Nepal #2 in Nepal
30 days · prev. #1,418 · best #724
Last updated:

How does Roks__ play?

Rating 1.08 (from 200 matches) K/R 0.79 ADR 86.0 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 200 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 90%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 66%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 1.06+0.02 · Ø 1.04 better than 51%
Pistol kills per match 3.3
Knife kills 3 in 215 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 53%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 75%
MVPs per match 2.7+0.4 · Ø 2.3 better than 80%
4Ks and aces 29x 4K, 4 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.46+0.14 · Ø 0.32 better than 86%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +365
= Stayed the same
Rating at 1.07, Headshots at 57%
▼ Got worse
K/R −0.04, ADR −5.1, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months: 0.78 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −73 ELO
22 matches · 64% win rate
On Ancient −25 ELO
29 matches · 59% win rate
Between 12:00 and 18:00 −73 ELO, win rate 43%
On Sundays ±0 ELO, win rate 50%

Roks__ loses the most ELO on Anubis: −73 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 32 · Mirage
  4. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
54% better than 58%
0.78 better than 64%
84.9 better than 66%
1.06 better than 55%
50% of 365 duels better than 40%
33% of 39 situations better than 36%
Dust 256
55% better than 61%
0.80 better than 71%
89.3 better than 81%
1.06 better than 53%
51% of 322 duels better than 46%
44% of 25 situations better than 66%
Ancient29
59% better than 69%
0.79 better than 68%
86.3 better than 70%
1.04 better than 48%
60% of 143 duels better than 90%
43% of 14 situations better than 63%
Anubis22
64% better than 82%
0.85 better than 88%
87.4 better than 78%
1.20 better than 88%
54% of 110 duels better than 58%
50% of 12 situations better than 77%
Nuke15
47% better than 23%
0.70 better than 24%
73.2 better than 12%
0.97-
47% of 92 duels better than 23%
57% of 7 situations better than 89%
Inferno13
77% -
0.80 -
85.9 -
1.18-
49% of 71 duels -
50% of 8 situations -
Cache8
38% -
0.85 -
86.9 -
1.11-
59% of 58 duels -
29% of 7 situations -
Vertigo3
33% -
0.87 -
88.0 -
1.14-
58% of 19 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Roks__ plays

Across 215 matches Roks__ averages K/R 0.79 and ADR 86.0; the rating across the 200 rated matches is 1.08. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 57% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 93 of 200 matches the rating was 1.10 or higher (47%), in 71 it was below 0.90. In 139 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: June 2026 at 1.31. Roks__ loses the most ELO on Anubis (−73 ELO, win rate 64%). Things go best on Mirage (+27 ELO, win rate 54%). Match no. 3 of the day goes best: 66% win rate, −22 ELO. Improved over the last three months: ELO +365. Got weaker: K/R −0.04, ADR −5.1, Win rate −4 pp. Unchanged in recent months: Rating at 1.07, Headshots at 57%. Last 30 days: 48 matches, win rate 54%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.