Rojen

Denmark
On FACEIT since 2018 59 matches tracked 21 matches in 30 days
ELO ▼ 35
2,084
30-day peak: 2,141
Rank EU
#202,472
Denmark #4,643 in Denmark
Last updated:

How does Rojen play?

Rating 1.19 K/R 0.86 ADR 93.3 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 59 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 34% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 17% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 60%+9 pp · Ø 51% better than 97%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 25%−14 pp · Ø 39% better than 3%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 14%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 80%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.21+0.18 · Ø 1.03 better than 92%
Pistol kills per match 3.9
Knife kills 2 in 59 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.4%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 98%
3K rounds 6.4%+2.3 pp · Ø 4.1% better than 97%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 10x 4K, 1 ace in 38 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 6.1+1.8 · Ø 4.3 better than 88%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 28%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.20, ADR +10.4, ELO +77
= Stayed the same
Win rate at 47%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
JunJulAugSepOctNov

Best month: November 2026 with 0.94. Last 3 months: 0.91 (at the start 0.78). Well above the average (0.74).

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Ancient
  2. Most kills in a match: 45 · Anubis
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache11
64% -
0.84 -
89.5 -
1.12-
64% of 44 duels -
50% of 2 situations -
Inferno11
45% -
0.88 -
94.6 -
1.27-
59% of 46 duels -
67% of 3 situations -
Dust 210
60% -
0.78 -
85.2 -
1.08-
44% of 41 duels -
22% of 9 situations -
Anubis9
56% -
0.83 -
91.9 -
1.18-
49% of 39 duels -
33% of 6 situations -
Ancient7
57% -
0.95 -
100.3 -
1.26-
62% of 34 duels -
0% of 4 situations -
Nuke6
0% -
0.90 -
94.5 -
1.21-
63% of 24 duels -
0% of 2 situations -
Mirage5
20% -
0.94 -
105.2 -
1.27-
74% of 27 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rojen plays

Across 59 matches Rojen averages K/R 0.86, ADR 93.3 and a rating of 1.19. Biggest strength: Opening duels won at 60%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 54% headshots. The strongest map is Cache with a 64% win rate in 11 matches. In 35 of 59 matches the rating was 1.10 or higher (59%), in 15 it was below 0.90. In 38 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: October 2026 at 1.31. Improved over the last three months: K/R +0.13, Rating +0.20, ADR +10.4, ELO +77. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 47%. Last 30 days: 21 matches, win rate 48%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.