Rodnulik

Uzbekistan
On FACEIT since 2021 279 matches tracked 23 matches in 30 days
Last updated:

How does Rodnulik play?

Rating 0.96 (from 260 matches) K/R 0.70 ADR 79.4 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 260 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 57%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.01).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.95−0.06 · Ø 1.01 better than 25%
Pistol kills per match 2.2
Knife kills 7 in 279 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 43%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 37%
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 26x 4K, 1 ace in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 43%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.08, Win rate +4 pp
= Stayed the same
K/R at 0.71, ADR at 80.6, Headshots at 52%
▼ Got worse
ELO −376

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOctNov

Best month: May 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −102 ELO
73 matches · 53% win rate
On Mirage −68 ELO
103 matches · 48% win rate
On Saturdays −49 ELO, win rate 43%

Rodnulik loses the most ELO on Dust 2: −102 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Mirage
  2. Most kills in a match: 49 · Mirage
  3. Highest rating in a match: 2.02 · Mirage

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
48% better than 41%
0.71 better than 39%
82.3 better than 63%
0.98 better than 38%
47% of 525 duels better than 28%
33% of 57 situations better than 39%
Dust 273
53% better than 60%
0.69 better than 26%
77.1 better than 32%
0.97 better than 31%
43% of 332 duels better than 12%
33% of 57 situations better than 37%
Ancient29
55% better than 64%
0.67 better than 18%
76.6 better than 27%
0.89 better than 10%
40% of 138 duels better than 5%
30% of 10 situations better than 30%
Anubis25
52% better than 54%
0.70 better than 33%
80.5 better than 49%
0.94 better than 23%
43% of 108 duels better than 10%
44% of 18 situations better than 68%
Inferno20
30% better than 3%
0.74 better than 56%
82.9 better than 64%
1.03 better than 52%
53% of 75 duels better than 54%
29% of 7 situations better than 28%
Nuke18
44% better than 17%
0.66 better than 16%
75.4 better than 22%
0.92 better than 17%
38% of 61 duels better than 2%
80% of 5 situations better than 98%
Cache8
38% -
0.66 -
76.1 -
0.85-
25% of 24 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rodnulik plays

Across 279 matches Rodnulik averages K/R 0.70 and ADR 79.4; the rating across the 260 rated matches is 0.96. Biggest strength: Utility damage per round at 5.7, better than 85% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 6% of level 9 players. Averages 15.1 kills per match with 51% headshots. The strongest map is Ancient with a 55% win rate in 29 matches. In 79 of 260 matches the rating was 1.10 or higher (30%), in 117 it was below 0.90. In 179 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. Rodnulik loses the most ELO on Dust 2 (−102 ELO, win rate 53%). Things go best in match 2 of the day (+54 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, +54 ELO. Improved over the last three months: Rating +0.08, Win rate +4 pp. Got weaker: ELO −376. Unchanged in recent months: K/R at 0.71, ADR at 80.6, Headshots at 52%. Last 30 days: 23 matches, win rate 52%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.