Roddyy

Switzerland
On FACEIT since 2016 259 matches tracked 115 matches in 30 days
ELO ▲ 272
2,819
30-day peak: 3,091
Rank EU ▼ 8,028 places
#17,658
Switzerland #137 in Switzerland
30 days · prev. #9,630 · best #6,682
Last updated:

How does Roddyy play?

Rating 1.04 (from 231 matches) K/R 0.75 ADR 78.0 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 231 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

2,750-2,999 ELO

Compared with 12,126 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 27%+15 pp · Ø 12% better than 93%
K/D 1.08+0.03 · Ø 1.05 better than 54%
Pistol kills per match 3.2
Knife kills 1 in 259 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 54%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 38%
MVPs per match 2.3−0.1 · Ø 2.4 better than 38%
4Ks and aces 23x 4K, 4 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

0.21 enemies flashed per round and so well below the average (0.31).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 37%
Enemies flashed per round 0.21−0.10 · Ø 0.31 better than 22%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.06, Win rate +7 pp, ELO +202
= Stayed the same
K/R at 0.76, ADR at 78.3, Headshots at 46%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −40 ELO
66 matches · 53% win rate
In match 1 of the day +88 ELO
66 matches · 44% win rate
On Wednesdays +54 ELO, win rate 39%

Roddyy loses the most ELO on Anubis: −40 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.39 · Anubis

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis66
53% better than 46%
0.73 better than 40%
77.4 better than 27%
1.03 better than 41%
55% of 293 duels better than 65%
34% of 35 situations better than 40%
Ancient61
57% better than 62%
0.77 better than 57%
79.7 better than 35%
1.09 better than 62%
57% of 189 duels better than 76%
32% of 37 situations better than 31%
Mirage61
44% better than 15%
0.77 better than 57%
77.1 better than 27%
1.08 better than 59%
58% of 278 duels better than 82%
33% of 43 situations better than 33%
Nuke28
46% better than 18%
0.77 right on the average
80.6 better than 39%
1.01 better than 28%
50% of 123 duels better than 32%
15% of 13 situations better than 7%
Dust 220
50% better than 36%
0.67 better than 14%
73.4 better than 12%
0.95 better than 16%
49% of 79 duels better than 32%
60% of 10 situations better than 93%
Cache12
58% -
0.78 -
80.8 -
1.06-
67% of 79 duels -
50% of 8 situations -
Inferno8
38% -
0.64 -
70.3 -
0.80-
48% of 29 duels -
0% of 4 situations -
Overpass3
67% -
0.89 -
88.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Roddyy plays

Across 259 matches Roddyy averages K/R 0.75 and ADR 78.0; the rating across the 231 rated matches is 1.04. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 46%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 46% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 91 of 231 matches the rating was 1.10 or higher (39%), in 82 it was below 0.90. In 155 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.11. Roddyy loses the most ELO on Anubis (−40 ELO, win rate 53%). Things go best on Ancient (+41 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate, +29 ELO. Improved over the last three months: Rating +0.06, Win rate +7 pp, ELO +202. Unchanged in recent months: K/R at 0.76, ADR at 78.3, Headshots at 46%. Last 30 days: 115 matches, win rate 52%, net ELO +525.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.