Roddy1

CL
192 matches tracked 18 matches in 30 days
ELO ▼ 64
2,130
30-day peak: 2,232
Rank SA ▼ 1,313 places
#4,103 #106 in CL
30 days · before #2,790 · best #2,790
Last updated:

How does Roddy1 play?

Rating 1.05 (from 36 matches) K/R 0.78 ADR 85.9 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 36 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 8% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 48%−3 pp better than 23%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.0−0.6 better than 3%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 0%−11 pp better than 1%
K/D 1.06+0.03 better than 59%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 85%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 20x 4K, 3 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.51+0.21 better than 93%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, Win rate +3 pp, ELO +295
= Stayed the same
K/R at 0.78, ADR at 85.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.78 (at the start 0.79).

Patterns

From the last 192 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −10 ELO
25 matches · 56% wins
From match 5 of the day +7 ELO
29 matches · 34% wins
Between 6:00 and 12:00 +19 ELO, win rate 45%
On Wednesdays +23 ELO, win rate 37%

Roddy1 loses the most ELO on Inferno: −10 ELO, 56% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 1.81 · Dust 2
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
55% better than 60%
0.79 better than 73%
86.9 better than 78%
1.05 better than 53%
47% of 386 duels better than 27%
30% of 30 situations better than 28%
Cache34
56% -
0.81 -
88.9 -
1.21-
54% of 160 duels -
15% of 20 situations -
Nuke33
48% better than 25%
0.76 better than 47%
83.4 better than 53%
0.87-
49% of 186 duels better than 27%
46% of 13 situations better than 65%
Inferno25
56% level
0.77 better than 62%
85.1 better than 66%
1.13-
52% of 131 duels level
33% of 6 situations better than 36%
Mirage20
50% better than 42%
0.76 better than 58%
82.9 better than 61%
0.73-
42% of 122 duels better than 8%
46% of 13 situations better than 75%

Compared with players on the same level who have at least 15 matches on the map.

How Roddy1 plays

Across 192 matches Roddy1 averages K/R 0.78 and ADR 85.9; the rating across the 36 rated matches is 1.05. Biggest strength: Headshot rate at 57%. That is better than 84% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 17.0 kills per match, 57% of them headshots. The strongest map is Cache with a 56% win rate in 34 matches. In 14 of 36 matches the rating was 1.10 or higher (39%), in 13 it was below 0.90. In 106 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: September 2026 at 1.08. Roddy1 loses the most ELO on Inferno (−10 ELO, win rate 56%). Things go best on Mirage (+45 ELO, win rate 50%). Improved over the last three months: Headshots +4 pp, Win rate +3 pp, ELO +295. Unchanged in recent months: K/R at 0.78, ADR at 85.7. Last 30 days: 18 matches, win rate 50%, ELO balance +20.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.