Rodas_-

PK
On FACEIT since 2024 253 matches tracked 75 matches in 30 days
ELO ▲ 11
3,089
30-day peak: 3,255
Rank SEA ▲ 35 places
#105
PK #7 in PK
30 days · prev. #140 · best #101
Last updated:

How does Rodas_- play?

Rating 1.11 (from 223 matches) K/R 0.80 ADR 84.2 from 253 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 223 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 60%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 5%−7 pp · Ø 12% better than 32%
K/D 1.13+0.07 · Ø 1.06 better than 65%
Pistol kills per match 2.9
Knife kills 7 in 253 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.6%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 83%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 31x 4K, 4 aces in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

0.55 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.55+0.23 · Ø 0.32 better than 94%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.11, ADR at 83.8, Headshots at 61%
▼ Got worse
Win rate −8 pp, ELO −331

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.80 (at the start 0.81). Clearly above the average (0.75).

Patterns

From the last 253 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −131 ELO
48 matches · 52% win rate
In match 4 of the day −110 ELO
37 matches · 43% win rate
Between 6:00 and 12:00 −224 ELO, win rate 49%
On Wednesdays −66 ELO, win rate 40%

Rodas_- loses the most ELO on Ancient: −131 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.66 · Mirage
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 253 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
53% better than 41%
0.82 better than 75%
85.4 better than 65%
1.12 better than 67%
54% of 387 duels better than 58%
39% of 56 situations right on the average
Dust 273
58% better than 62%
0.78 better than 59%
82.9 better than 53%
1.10 better than 57%
52% of 240 duels better than 46%
33% of 52 situations better than 34%
Ancient48
52% better than 37%
0.79 better than 65%
85.1 better than 64%
1.10 better than 63%
53% of 178 duels right on the average
54% of 26 situations better than 85%
Anubis6
33% -
0.87 -
85.8 -
1.19-
48% of 23 duels -
60% of 5 situations -
Nuke6
17% -
0.69 -
74.8 -
0.91-
59% of 17 duels -
0% of 2 situations -
Cache5
80% -
0.89 -
90.5 -
1.31-
47% of 19 duels -
-
Vertigo5
80% -
0.82 -
82.4 -
1.20-
46% of 24 duels -
33% of 3 situations -
Overpass4
50% -
0.80 -
83.1 -
1.08-
42% of 12 duels -
0% of 2 situations -
Inferno3
67% -
0.66 -
67.3 -
1.06-
75% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rodas_- plays

Across 253 matches Rodas_- averages K/R 0.80 and ADR 84.2; the rating across the 223 rated matches is 1.11. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Averages 17.5 kills per match with 62% headshots. The strongest map is Dust 2 with a 58% win rate in 73 matches. In 104 of 223 matches the rating was 1.10 or higher (47%), in 63 it was below 0.90. In 183 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: June 2026 at 1.17. Rodas_- loses the most ELO on Ancient (−131 ELO, win rate 52%). Things go best on Mirage (+224 ELO, win rate 53%). From match no. 5 of the day on, things go best: 62% win rate, +202 ELO. Got weaker: Win rate −8 pp, ELO −331. Unchanged in recent months: K/R at 0.80, Rating at 1.11, ADR at 83.8, Headshots at 61%. Last 30 days: 75 matches, win rate 49%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.