Rocs_
Compared with 996 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Strength50% of 1v1s won and so well above the average (38%).
Weapons and aim
Average1.08 K/D and so slightly above the average (1.00).
Impact
StrengthExactly 2 kills in 14.7% of rounds and so clearly above the average (13.0%).
Utility and deaths
Average6.1 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 6 averageKills per round (K/R)
Rating, 1.00 is an average match
Damage per round (ADR)
Share of headshot kills
Matches won (win rate)
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Highest rating in a match: 2.03 · Inferno
- Longest win streak: 4 wins in a row · Mirage
- Most kills in a match: 30 · Nuke
Maps in detail
from the last 39 matchesCompared with players on the same level who have at least 15 matches on the map.
How Rocs_ plays
Across 39 matches Rocs_ averages K/R 0.77, ADR 85.6 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 6 players. Averages 16.9 kills per match with 46% headshots. In 17 of 39 matches the rating was 1.10 or higher (44%), in 12 it was below 0.90. In 39 matches with detailed stats: 5 4Ks and 1 ace.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.