Robooo

Mongolia
On FACEIT since 2024 215 matches tracked 33 matches in 30 days
ELO ▲ 80
2,527
30-day peak: 2,527
Rank EU
#51,779
Mongolia #528 in Mongolia
Last updated:

How does Robooo play?

Rating 1.07 (from 193 matches) K/R 0.77 ADR 82.3 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 196 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

2,500-2,749 ELO

Compared with 2,679 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 57%+5 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (51%).

Headshot rate 62%+11 pp · Ø 51% better than 96%
AWP share of kills 11%−1 pp · Ø 12% better than 57%
K/D 1.10+0.06 · Ø 1.04 better than 64%
Pistol kills per match 3.1
Knife kills 1 in 215 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.5%).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 74%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 62%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 16x 4K, 1 ace in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 32%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 35%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.05
= Stayed the same
ADR at 85.5, Headshots at 62%, Win rate at 54%
▼ Got worse
ELO −80

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −82 ELO
36 matches · 39% win rate
On Dust 2 −77 ELO
48 matches · 40% win rate
On Sundays −51 ELO, win rate 43%

Robooo loses the most ELO in match 3 of the day: −82 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.23 · Ancient
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
58% better than 72%
0.79 better than 68%
83.4 better than 59%
1.13 better than 75%
59% of 216 duels better than 85%
54% of 41 situations better than 89%
Ancient50
56% better than 61%
0.73 better than 38%
78.2 better than 29%
1.05 right on the average
51% of 158 duels better than 45%
29% of 28 situations better than 26%
Dust 248
40% better than 11%
0.77 better than 60%
86.2 better than 73%
1.06 better than 53%
55% of 207 duels better than 68%
28% of 18 situations better than 19%
Anubis26
50% better than 39%
0.80 better than 75%
85.4 better than 70%
1.08 better than 62%
55% of 116 duels better than 68%
32% of 19 situations better than 32%
Inferno17
53% better than 40%
0.77 better than 44%
77.7 better than 16%
1.08 better than 36%
55% of 53 duels better than 57%
31% of 13 situations better than 28%
Cache7
71% -
0.77 -
80.4 -
0.98-
87% of 15 duels -
100% of 2 situations -
Nuke5
20% -
0.65 -
73.9 -
0.79-
55% of 11 duels -
33% of 3 situations -
Overpass3
33% -
0.81 -
79.1 -
1.07-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Robooo plays

Across 215 matches Robooo averages K/R 0.77 and ADR 82.3; the rating across the 193 rated matches is 1.07. Biggest strength: Headshot rate at 62%, better than 96% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 62% headshots. The strongest map is Mirage with a 58% win rate in 59 matches. In 86 of 196 matches the rating was 1.10 or higher (44%), in 62 it was below 0.90. In 134 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 1.27. Robooo loses the most ELO in match 3 of the day (−82 ELO, win rate 39%). Things go best on Mirage (+52 ELO, win rate 58%). Match no. 4 of the day goes best: 64% win rate, +30 ELO. Improved over the last three months: K/R +0.05, Rating +0.05. Got weaker: ELO −80. Unchanged in recent months: ADR at 85.5, Headshots at 62%, Win rate at 54%. Last 30 days: 33 matches, win rate 55%, net ELO +81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.