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Roarus

USA
On FACEIT since 2023 380 matches tracked 132 matches in 30 days
ELO ▼ 298
2,014
30-day peak: 2,334
Rank NA ▼ 5,772 places
#8,014
USA #6,347 in USA
30 days · prev. #2,242 · best #2,238
Last updated:
Next update possible in 1h 1m

How does Roarus play?

Rating 0.99 K/R 0.71 ADR 78.4 from 380 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 380 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (281 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 83%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.99−0.04 · Ø 1.03 better than 35%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 39x 4K, 1 ace in 281 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 29%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 29%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 78.2, Headshots at 55%
▼ Got worse
Win rate −5 pp, ELO −393

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 380 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −117 ELO
39 matches · 51% win rate
On Anubis −76 ELO
35 matches · 54% win rate
On Thursdays −51 ELO, win rate 34%

Roarus loses the most ELO on Cache: −117 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient
  4. Most kills in a match: 35 · Cache

Maps in detail

from the last 380 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
44% better than 24%
0.73 better than 46%
79.3 better than 43%
1.01 better than 44%
52% of 440 duels better than 57%
42% of 78 situations better than 63%
Dust 2101
51% better than 49%
0.73 better than 46%
78.7 better than 38%
1.02 better than 45%
55% of 359 duels better than 71%
34% of 68 situations better than 41%
Ancient61
46% better than 30%
0.71 better than 34%
81.9 better than 52%
0.97 better than 29%
53% of 280 duels better than 58%
31% of 29 situations better than 32%
Cache39
51% better than 38%
0.70 better than 31%
73.5 better than 16%
0.98 better than 31%
53% of 155 duels better than 55%
32% of 25 situations better than 31%
Anubis35
54% better than 60%
0.70 better than 32%
80.7 better than 50%
0.97 better than 30%
60% of 148 duels better than 91%
27% of 22 situations better than 23%
Nuke21
38% better than 5%
0.63 better than 7%
69.3 better than 6%
0.88 better than 6%
46% of 76 duels better than 20%
38% of 16 situations better than 44%
Inferno5
20% -
0.58 -
62.5 -
0.80-
50% of 24 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Roarus plays

Across 380 matches Roarus averages K/R 0.71, ADR 78.4 and a rating of 0.99. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.4%, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 55% headshots. The strongest map is Anubis with a 54% win rate in 35 matches. In 127 of 380 matches the rating was 1.10 or higher (33%), in 142 it was below 0.90. In 281 matches with detailed stats: 39 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. Roarus loses the most ELO on Cache (−117 ELO, win rate 51%). Things go best on Ancient (+76 ELO, win rate 46%). Match no. 1 of the day goes best: 54% win rate, −95 ELO. Got weaker: Win rate −5 pp, ELO −393. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 78.2, Headshots at 55%. Last 30 days: 132 matches, win rate 44%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.