Road2Level7

Austria
On FACEIT since 2015 297 matches tracked 74 matches in 30 days
ELO ▼ 83
2,154
30-day peak: 2,267
Rank EU
#165,350
Austria #606 in Austria
Last updated:

How does Road2Level7 play?

Rating 0.91 (from 280 matches) K/R 0.65 ADR 74.1 from 297 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 280 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 31%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.88−0.15 · Ø 1.03 better than 6%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 14%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 35x 4K, 1 ace in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.11, ADR +8.1
= Stayed the same
Headshots at 46%, Win rate at 50%
▼ Got worse
ELO −70

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: November 2026 with 0.71. Last 3 months: 0.70 (at the start 0.60). Slightly below the average (0.74).

Patterns

From the last 297 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −58 ELO
32 matches · 38% win rate
On Dust 2 −25 ELO
85 matches · 52% win rate
On Saturdays −55 ELO, win rate 40%

Road2Level7 loses the most ELO on Inferno: −58 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 36 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Highest rating in a match: 2.15 · Anubis

Maps in detail

from the last 297 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 285
52% right on the average
0.64 better than 9%
74.0 better than 16%
0.88 better than 6%
49% of 330 duels better than 37%
38% of 48 situations right on the average
Ancient61
52% right on the average
0.65 better than 10%
75.6 better than 23%
0.93 better than 17%
51% of 311 duels better than 45%
40% of 25 situations better than 57%
Anubis57
53% better than 56%
0.67 better than 18%
76.5 better than 26%
0.95 better than 22%
44% of 202 duels better than 12%
44% of 41 situations better than 68%
Mirage39
54% better than 59%
0.61 better than 5%
67.9 better than 4%
0.86 better than 6%
49% of 115 duels better than 38%
45% of 22 situations better than 70%
Inferno32
38% better than 13%
0.67 better than 16%
76.5 better than 27%
0.91 better than 9%
54% of 134 duels better than 59%
50% of 16 situations better than 74%
Nuke18
28% better than 3%
0.66 better than 14%
72.2 better than 9%
0.91 better than 11%
51% of 74 duels better than 43%
50% of 14 situations better than 76%
Cache5
80% -
0.63 -
69.2 -
0.92-
63% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Road2Level7 plays

Across 297 matches Road2Level7 averages K/R 0.65 and ADR 74.1; the rating across the 280 rated matches is 0.91. Biggest strength: Utility damage per round at 5.4, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.88, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.3 kills per match with 46% headshots. The strongest map is Mirage with a 54% win rate in 39 matches. In 66 of 280 matches the rating was 1.10 or higher (24%), in 156 it was below 0.90. In 197 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: November 2026 at 0.97. Road2Level7 loses the most ELO on Inferno (−58 ELO, win rate 38%). Things go best on Anubis (+242 ELO, win rate 53%). Improved over the last three months: K/R +0.10, Rating +0.11, ADR +8.1. Got weaker: ELO −70. Unchanged in recent months: Headshots at 46%, Win rate at 50%. Last 30 days: 74 matches, win rate 50%, net ELO +161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.