Risee2

Poland
On FACEIT since 2022 42 matches tracked
Last updated:

How does Risee2 play?

Rating 0.89 K/R 0.64 ADR 68.5 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 9%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 10% weak 0.75 to 0.89 31% very weak below 0.75 29%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 40%−10 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 19%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.00).

Headshot rate 46%0 pp · Ø 46% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 33%
K/D 0.86−0.14 · Ø 1.00 better than 8%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 14%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 18%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 6x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.33+0.07 · Ø 0.26 better than 73%
Deaths per round 75%+3 pp · Ø 72% better than 25%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +19 pp, Clutch 1v1 +9 pp
= Stayed the same
Headshots at 46%
▼ Got worse
K/R −0.09, Rating −0.06, ADR −12.0, First kills −1 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.60
JunJulAugSepOctNov

Last 3 months: 0.60 (at the start 0.69). Well below the average (0.72).

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 1.78 · Anubis
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
44% better than 26%
0.64 better than 12%
66.8 better than 3%
0.90 better than 15%
38% of 63 duels better than 4%
14% of 7 situations better than 6%
Mirage9
44% -
0.63 -
70.1 -
0.83-
41% of 27 duels -
43% of 7 situations -
Anubis6
67% -
0.72 -
78.3 -
1.02-
47% of 30 duels -
50% of 2 situations -
Ancient4
25% -
0.50 -
54.2 -
0.68-
17% of 12 duels -
0% of 1 situations -
Cache4
75% -
0.79 -
82.2 -
1.10-
58% of 12 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Risee2 plays

Across 42 matches Risee2 averages K/R 0.64, ADR 68.5 and a rating of 0.89. Most room to improve: Opening duels won at 40%, better than only 2% of level 7 players. Averages 14.9 kills per match with 46% headshots. In 13 of 42 matches the rating was 1.10 or higher (31%), in 25 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 1 ace. Things go best in match 1 of the day (±0 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate. Improved over the last three months: Win rate +19 pp, Clutch 1v1 +9 pp. Got weaker: K/R −0.09, Rating −0.06, ADR −12.0, First kills −1 pp. Unchanged in recent months: Headshots at 46%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.