Rioni12

Kosovo
On FACEIT since 2023 77 matches tracked 31 matches in 30 days
ELO ▼ 10
2,153
30-day peak: 2,163
Rank EU
#165,203
Kosovo #1,584 in Kosovo
Last updated:

How does Rioni12 play?

Rating 1.10 K/R 0.77 ADR 86.1 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 77 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Strength
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 93%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 89%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 70%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.10+0.07 · Ø 1.03 better than 73%
Pistol kills per match 3.0
Knife kills 3 in 77 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 41%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 71%
4Ks and aces 21x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 69%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 88%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +13 pp, ELO +233, First kills +3 pp, Clutch 1v1 +14 pp
= Stayed the same
ADR at 85.1, Headshots at 52%
▼ Got worse
K/R −0.06, Rating −0.12

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.75 (at the start 0.81). Just above the average (0.74).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +22 ELO, win rate 53%
On Fridays +28 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Reached level 10 · Mirage
  3. Most kills in a match: 33 · Dust 2
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
71% better than 97%
0.90 better than 95%
96.5 better than 96%
1.25 better than 95%
60% of 85 duels better than 91%
64% of 11 situations better than 96%
Mirage16
69% better than 96%
0.77 better than 65%
86.0 better than 75%
1.08 better than 67%
52% of 73 duels better than 56%
0% of 5 situations better than 1%
Inferno14
64% -
0.71 -
79.8 -
1.05-
40% of 50 duels -
25% of 4 situations -
Ancient9
11% -
0.74 -
82.5 -
1.06-
50% of 42 duels -
25% of 4 situations -
Anubis7
43% -
0.75 -
91.3 -
1.06-
64% of 33 duels -
50% of 2 situations -
Cache4
50% -
0.65 -
74.9 -
0.96-
31% of 13 duels -
100% of 4 situations -
Nuke4
50% -
0.71 -
80.4 -
0.95-
44% of 25 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rioni12 plays

Across 77 matches Rioni12 averages K/R 0.77, ADR 86.1 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 52% headshots. The strongest map is Dust 2 with a 71% win rate in 21 matches. In 34 of 77 matches the rating was 1.10 or higher (44%), in 20 it was below 0.90. In 77 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.17. Things go best on Dust 2 (+50 ELO, win rate 71%). Improved over the last three months: Win rate +13 pp, ELO +233, First kills +3 pp, Clutch 1v1 +14 pp. Got weaker: K/R −0.06, Rating −0.12. Unchanged in recent months: ADR at 85.1, Headshots at 52%. Last 30 days: 31 matches, win rate 68%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.