Rimokan

Vietnam
On FACEIT since 2015 131 matches tracked
ELO
2,559
Peak across recorded matches: 2,787
Rank SEA ▼ 55 places
#934
Vietnam #56 in Vietnam
30 days · prev. #879 · best #844
Last updated:

How does Rimokan play?

Rating 1.18 K/R 0.85 ADR 90.7 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 131 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

2,500-2,749 ELO

Compared with 2,611 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.18+0.14 · Ø 1.04 better than 84%
Pistol kills per match 2.9
Knife kills 21 in 131 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 90%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 23x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

0.34 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 48%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Rimokan is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 4 matches from the last 3 months and 127 before.

Kills per round (K/R)

0.86
JulAugSepOctNov

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −70 ELO
21 matches · 57% win rate
On Ancient −41 ELO
21 matches · 62% win rate
On Mondays −49 ELO, win rate 52%

Rimokan loses the most ELO in match 2 of the day: −70 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.39 · Ancient
  3. Most kills in a match: 38 · Mirage
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
60% better than 80%
0.83 better than 82%
90.4 better than 86%
1.14 better than 78%
58% of 202 duels better than 84%
36% of 25 situations better than 42%
Anubis23
61% better than 76%
0.96 better than 98%
100.0 better than 98%
1.31 better than 97%
70% of 84 duels better than 99%
17% of 12 situations better than 7%
Ancient21
62% better than 78%
0.77 better than 60%
82.6 better than 53%
1.08 better than 62%
52% of 79 duels right on the average
36% of 11 situations better than 42%
Cache16
69% -
0.97 -
103.1 -
1.39-
56% of 64 duels -
40% of 15 situations -
Dust 216
56% better than 62%
0.74 better than 48%
78.8 better than 36%
1.03 better than 45%
41% of 81 duels better than 6%
56% of 9 situations better than 90%
Inferno7
86% -
0.85 -
90.5 -
1.18-
67% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rimokan plays

Across 131 matches Rimokan averages K/R 0.85, ADR 90.7 and a rating of 1.18. Biggest strength: Damage per round (ADR) at 90.7, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 51% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 70 of 131 matches the rating was 1.10 or higher (53%), in 29 it was below 0.90. In 73 matches with detailed stats: 23 4Ks and 2 aces. Rimokan loses the most ELO in match 2 of the day (−70 ELO, win rate 57%). Things go best on Mirage (+18 ELO, win rate 60%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.