Riey19

Greece
On FACEIT since 2020 176 matches tracked 68 matches in 30 days
Last updated:

How does Riey19 play?

Rating 1.09 K/R 0.78 ADR 85.5 from 176 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 176 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Level 9

Compared with 1,799 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 81%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.01).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.11+0.10 · Ø 1.01 better than 83%
Pistol kills per match 2.6
Zeus kills3 in 176 matches
Knife kills 6 in 176 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 81%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 73%
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 28x 4K, 6 aces in 167 matches

Utility and deaths

Weakness
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 2%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 10%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 8%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +837
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 85.6
▼ Got worse
Headshots −7 pp, Win rate −5 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOctNov

Best month: August 2026 with 0.93. Last 3 months: 0.78 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 176 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −22 ELO
28 matches · 29% win rate
On Dust 2 −4 ELO
39 matches · 51% win rate
On Tuesdays −51 ELO, win rate 44%

Riey19 loses the most ELO in match 3 of the day: −22 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 31 · Anubis
  4. Longest win streak: 8 wins in a row · Nuke
  5. Highest rating in a match: 2.66 · Ancient

Maps in detail

from the last 176 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
44% better than 27%
0.72 better than 43%
79.7 better than 48%
1.02 right on the average
46% of 188 duels better than 24%
48% of 23 situations better than 78%
Dust 239
51% better than 51%
0.81 better than 85%
88.7 better than 87%
1.11 better than 79%
52% of 161 duels better than 58%
20% of 25 situations better than 9%
Anubis36
47% better than 37%
0.80 better than 84%
88.8 better than 92%
1.08 better than 74%
59% of 148 duels better than 90%
22% of 27 situations better than 13%
Ancient23
65% better than 89%
0.84 better than 91%
88.9 better than 86%
1.20 better than 95%
41% of 91 duels better than 6%
30% of 10 situations better than 29%
Nuke14
57% -
0.79 -
85.4 -
1.11-
54% of 48 duels -
50% of 14 situations -
Inferno7
57% -
0.71 -
75.1 -
1.01-
48% of 25 duels -
50% of 6 situations -
Vertigo5
60% -
0.92 -
95.3 -
1.28-
58% of 19 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Riey19 plays

Across 176 matches Riey19 averages K/R 0.78, ADR 85.5 and a rating of 1.09. Biggest strength: K/D at 1.11, better than 83% of level 9 players. Most room to improve: Utility hit rate at 23%, better than only 2% of level 9 players. Averages 17.1 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 85 of 176 matches the rating was 1.10 or higher (48%), in 53 it was below 0.90. In 167 matches with detailed stats: 28 4Ks and 6 aces. Best month by rating: August 2026 at 1.33. Riey19 loses the most ELO in match 3 of the day (−22 ELO, win rate 29%). Things go best in match 1 of the day (+63 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +63 ELO. Improved over the last three months: ELO +837. Got weaker: Headshots −7 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 85.6. Last 30 days: 68 matches, win rate 51%, net ELO +44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.