Ridge

USA
FACEIT verified 107 matches tracked
Last updated:

How does Ridge play?

Rating 1.23 (from 61 matches) K/R 0.83 ADR 88.4 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 61 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 34% normal 0.90 to 1.09 11% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 54%+3 pp · Ø 51% better than 65%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 25%−15 pp · Ø 40% better than 3%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.7
Knife kills 1 in 107 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.6% of rounds and so well above the average (13.4%).

2K rounds 17.6%+4.2 pp · Ø 13.4% better than 98%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 71%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 8x 4K, 0 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 16%
Enemies flashed per round 0.38+0.06 · Ø 0.32 better than 72%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, ADR +10.1, Headshots +4 pp
= Stayed the same
Win rate at 61%, ELO at 2,918
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.96
AprMayJunJulAugSepOct

Best month: September 2026 with 0.96. Last 3 months: 0.83 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +16 ELO
24 matches · 50% win rate
Between 6:00 and 12:00 +45 ELO, win rate 56%
On Tuesdays +1 ELO, win rate 55%

Ridge loses the most ELO in match 2 of the day: +16 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.56 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 47 · Mirage

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
60% better than 78%
0.85 better than 86%
88.9 better than 81%
1.34 better than 98%
58% of 88 duels better than 81%
50% of 12 situations better than 82%
Dust 229
59% better than 72%
0.86 better than 89%
93.0 better than 91%
1.24 better than 91%
62% of 136 duels better than 92%
18% of 17 situations better than 7%
Ancient25
72% better than 95%
0.79 better than 66%
84.9 better than 63%
1.13-
46% of 52 duels better than 17%
43% of 7 situations better than 62%
Nuke6
50% -
0.70 -
81.2 -
0.93-
44% of 25 duels -
0% of 1 situations -
Inferno5
60% -
0.73 -
80.7 -
1.19-
55% of 22 duels -
-
Cache3
33% -
0.87 -
96.3 -
1.26-
55% of 22 duels -
0% of 1 situations -
Overpass3
33% -
0.71 -
78.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Ridge plays

Across 107 matches Ridge averages K/R 0.83 and ADR 88.4; the rating across the 61 rated matches is 1.23. Biggest strength: Rating at 1.23, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 46% headshots. The strongest map is Ancient with a 72% win rate in 25 matches. In 43 of 61 matches the rating was 1.10 or higher (70%), in 11 it was below 0.90. In 27 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.44. Ridge loses the most ELO in match 2 of the day (+16 ELO, win rate 50%). Things go best on Ancient (+31 ELO, win rate 72%). Improved over the last three months: K/R +0.07, ADR +10.1, Headshots +4 pp. Unchanged in recent months: Win rate at 61%, ELO at 2,918. Last 30 days: 8 matches, win rate 88%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.