Ricmi

Serbia
On FACEIT since 2014 280 matches tracked 101 matches in 30 days
ELO ▲ 350
2,191
30-day peak: 2,218
Rank EU
#142,196
Serbia #1,446 in Serbia
Last updated:

How does Ricmi play?

Rating 0.93 (from 259 matches) K/R 0.66 ADR 74.0 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 259 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 88%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.92−0.11 · Ø 1.03 better than 14%
Pistol kills per match 2.5
Knife kills 1 in 280 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 12%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 28x 4K, 4 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 84%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 71%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +156
= Stayed the same
Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −5.3, Headshots −6 pp

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.63
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.70. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −76 ELO
42 matches · 57% win rate
Between 0:00 and 6:00 −78 ELO, win rate 47%
On Wednesdays −57 ELO, win rate 34%

Ricmi loses the most ELO on Ancient: −76 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 46 · Dust 2
  3. Highest rating in a match: 2.02 · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
46% better than 30%
0.63 better than 7%
73.6 better than 15%
0.88 better than 7%
44% of 350 duels better than 13%
32% of 37 situations better than 34%
Dust 265
55% better than 67%
0.69 better than 27%
75.0 better than 21%
0.96 better than 27%
45% of 288 duels better than 18%
45% of 42 situations better than 73%
Inferno47
62% better than 77%
0.66 better than 20%
74.7 better than 20%
0.93 better than 17%
45% of 235 duels better than 19%
39% of 18 situations better than 54%
Ancient42
57% better than 70%
0.65 better than 11%
72.4 better than 9%
0.95 better than 26%
48% of 164 duels better than 33%
50% of 20 situations better than 78%
Anubis25
40% better than 17%
0.64 better than 9%
72.4 better than 12%
0.89 better than 10%
40% of 103 duels better than 5%
44% of 9 situations better than 66%
Cache18
56% -
0.69 -
72.4 -
0.98-
45% of 74 duels -
50% of 6 situations -
Nuke12
25% -
0.69 -
78.2 -
0.99-
45% of 55 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ricmi plays

Across 280 matches Ricmi averages K/R 0.66 and ADR 74.0; the rating across the 259 rated matches is 0.93. Biggest strength: Headshot rate at 56%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 56% headshots. The strongest map is Inferno with a 62% win rate in 47 matches. In 70 of 259 matches the rating was 1.10 or higher (27%), in 127 it was below 0.90. In 207 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: July 2026 at 0.98. Ricmi loses the most ELO on Ancient (−76 ELO, win rate 57%). Things go best on Dust 2 (+111 ELO, win rate 55%). Match no. 1 of the day goes best: 57% win rate, +1 ELO. Improved over the last three months: ELO +156. Got weaker: K/R −0.04, Rating −0.06, ADR −5.3, Headshots −6 pp. Unchanged in recent months: Win rate at 52%. Last 30 days: 101 matches, win rate 50%, net ELO +53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.