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RichardR8

Canada
On FACEIT since 2015 254 matches tracked 24 matches in 30 days
ELO ▲ 6
2,736
30-day peak: 2,736
Rank NA ▼ 126 places
#749
Canada #151 in Canada
30 days · prev. #623 · best #613
Last updated:

How does RichardR8 play?

Rating 1.16 K/R 0.83 ADR 89.7 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 254 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 46%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 3%−9 pp · Ø 12% better than 17%
K/D 1.18+0.13 · Ø 1.05 better than 84%
Pistol kills per match 3.1
Knife kills 7 in 254 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.2%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 80%
3K rounds 5.4%+1.2 pp · Ø 4.2% better than 85%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 40x 4K, 4 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.83, Rating at 1.16, ADR at 90.1, ELO at 2,736
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.87
JunJulAugSepOctNov

Best month: June 2026 with 0.98. Last 3 months unchanged at 0.83. Clearly above the average (0.75).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −70 ELO
88 matches · 47% win rate
On Cache −54 ELO
30 matches · 43% win rate
On Fridays +70 ELO, win rate 46%

RichardR8 loses the most ELO in match 1 of the day: −70 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 9 wins in a row · Anubis
  3. Most kills in a match: 38 · Mirage
  4. Highest rating in a match: 2.63 · Anubis

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
60% better than 80%
0.84 better than 83%
92.7 better than 91%
1.17 better than 83%
58% of 367 duels better than 83%
40% of 35 situations better than 55%
Ancient50
64% better than 83%
0.83 better than 79%
87.8 better than 74%
1.16 better than 80%
54% of 246 duels better than 61%
38% of 26 situations right on the average
Anubis46
46% better than 24%
0.83 better than 82%
87.3 better than 75%
1.15 better than 78%
53% of 180 duels better than 55%
45% of 20 situations better than 69%
Nuke45
58% better than 57%
0.85 better than 80%
92.4 better than 87%
1.19 better than 79%
50% of 204 duels better than 32%
44% of 27 situations better than 62%
Cache30
43% better than 15%
0.80 better than 73%
87.3 better than 75%
1.13 better than 72%
55% of 139 duels better than 63%
31% of 13 situations better than 30%
Inferno9
33% -
0.78 -
85.9 -
1.12-
50% of 32 duels -
33% of 3 situations -
Dust 25
40% -
0.79 -
90.6 -
1.09-
65% of 23 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RichardR8 plays

Across 254 matches RichardR8 averages K/R 0.83, ADR 89.7 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 89.7, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.7 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 50 matches. In 140 of 254 matches the rating was 1.10 or higher (55%), in 59 it was below 0.90. In 173 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: June 2026 at 1.36. RichardR8 loses the most ELO in match 1 of the day (−70 ELO, win rate 47%). Things go best in match 2 of the day (+117 ELO, win rate 69%). Match no. 2 of the day goes best: 69% win rate, +117 ELO. Improved over the last three months: Win rate +5 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.16, ADR at 90.1, ELO at 2,736. Last 30 days: 24 matches, win rate 54%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.