RiSeL-

Poland
On FACEIT since 2018 57 matches tracked 37 matches in 30 days
Last updated:

How does RiSeL- play?

Rating 1.35 K/R 0.97 ADR 103.7 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.35
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 57 matches
outstanding 1.80 and up 18% strong 1.30 to 1.79 35% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 2%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 60%+8 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 56%+17 pp · Ø 39% better than 99%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.37 K/D and so well above the average (1.04).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.37+0.33 · Ø 1.04 better than 98%
Pistol kills per match 3.4
Knife kills 1 in 57 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 8.2% of rounds and so well above the average (4.1%).

2K rounds 17.6%+4.2 pp · Ø 13.4% better than 99%
3K rounds 8.2%+4.1 pp · Ø 4.1% better than 99%
MVPs per match 3.5+1.1 · Ø 2.4 better than 99%
4Ks and aces 21x 4K, 2 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.27 enemies flashed per round and so well below the average (0.31).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 43%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether RiSeL- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 46 matches, all from the last 3 months.

Kills per round (K/R)

0.90
SepOctNov

Best month: September 2026 with 1.05.

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Mirage
  2. Highest rating in a match: 2.53 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
63% better than 86%
0.98 better than 99%
105.5 better than 99%
1.34 better than 98%
60% of 104 duels better than 89%
45% of 11 situations better than 73%
Ancient11
73% -
1.00 -
105.3 -
1.38-
64% of 64 duels -
56% of 9 situations -
Dust 210
60% -
0.87 -
95.2 -
1.22-
54% of 54 duels -
67% of 9 situations -
Nuke8
88% -
1.03 -
108.9 -
1.51-
61% of 36 duels -
60% of 5 situations -
Anubis6
67% -
0.95 -
104.8 -
1.26-
65% of 34 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RiSeL- plays

Across 57 matches RiSeL- averages K/R 0.97, ADR 103.7 and a rating of 1.35. Biggest strength: Rating at 1.35, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 21.6 kills per match with 58% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 37 of 57 matches the rating was 1.10 or higher (65%), in 9 it was below 0.90. In 46 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.54. Things go best in match 1 of the day (+52 ELO, win rate 86%). Match no. 1 of the day goes best: 86% win rate, +52 ELO. Last 30 days: 37 matches, win rate 68%, net ELO −572.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.